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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - exporter - collada</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - collada<br /><br />
- <button id="export">Export COLLADA</button>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { ColladaExporter } from './jsm/exporters/ColladaExporter.js';
- import { TeapotBufferGeometry } from './jsm/geometries/TeapotBufferGeometry.js';
- ////////////////////////////////////////////////////////////////////////////////
- // Utah/Newell Teapot demo
- ////////////////////////////////////////////////////////////////////////////////
- /*global window */
- var camera, scene, renderer;
- var cameraControls;
- var effectController;
- var teapotSize = 400;
- var ambientLight, light;
- var tess = - 1; // force initialization
- var bBottom;
- var bLid;
- var bBody;
- var bFitLid;
- var bNonBlinn;
- var shading;
- var wireMaterial, flatMaterial, gouraudMaterial, phongMaterial, texturedMaterial, reflectiveMaterial;
- var teapot, textureCube;
- // allocate these just once
- var diffuseColor = new THREE.Color();
- var specularColor = new THREE.Color();
- init();
- render();
- function init() {
- var container = document.createElement( 'div' );
- document.body.appendChild( container );
- var canvasWidth = window.innerWidth;
- var canvasHeight = window.innerHeight;
- // CAMERA
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 80000 );
- camera.position.set( - 600, 550, 1300 );
- // LIGHTS
- ambientLight = new THREE.AmbientLight( 0x333333 ); // 0.2
- light = new THREE.DirectionalLight( 0xFFFFFF, 1.0 );
- // direction is set in GUI
- // RENDERER
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( canvasWidth, canvasHeight );
- renderer.outputEncoding = THREE.sRGBEncoding;
- container.appendChild( renderer.domElement );
- // EVENTS
- window.addEventListener( 'resize', onWindowResize, false );
- // CONTROLS
- cameraControls = new OrbitControls( camera, renderer.domElement );
- cameraControls.addEventListener( 'change', render );
- // TEXTURE MAP
- var textureMap = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
- textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
- textureMap.anisotropy = 16;
- textureMap.encoding = THREE.sRGBEncoding;
- // REFLECTION MAP
- var path = "textures/cube/pisa/";
- var urls = [
- path + "px.png", path + "nx.png",
- path + "py.png", path + "ny.png",
- path + "pz.png", path + "nz.png"
- ];
- textureCube = new THREE.CubeTextureLoader().load( urls );
- textureCube.encoding = THREE.sRGBEncoding;
- // MATERIALS
- var materialColor = new THREE.Color();
- materialColor.setRGB( 1.0, 1.0, 1.0 );
- wireMaterial = new THREE.MeshBasicMaterial( { color: 0xFFFFFF, wireframe: true } );
- flatMaterial = new THREE.MeshPhongMaterial( { color: materialColor, specular: 0x000000, flatShading: true, side: THREE.DoubleSide } );
- gouraudMaterial = new THREE.MeshLambertMaterial( { color: materialColor, side: THREE.DoubleSide } );
- phongMaterial = new THREE.MeshPhongMaterial( { color: materialColor, side: THREE.DoubleSide } );
- texturedMaterial = new THREE.MeshPhongMaterial( { color: materialColor, map: textureMap, side: THREE.DoubleSide } );
- reflectiveMaterial = new THREE.MeshPhongMaterial( { color: materialColor, envMap: textureCube, side: THREE.DoubleSide } );
- // scene itself
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xAAAAAA );
- scene.add( ambientLight );
- scene.add( light );
- // GUI
- setupGui();
- }
- // EVENT HANDLERS
- function onWindowResize() {
- var canvasWidth = window.innerWidth;
- var canvasHeight = window.innerHeight;
- renderer.setSize( canvasWidth, canvasHeight );
- camera.aspect = canvasWidth / canvasHeight;
- camera.updateProjectionMatrix();
- render();
- }
- function setupGui() {
- effectController = {
- shininess: 40.0,
- ka: 0.17,
- kd: 0.51,
- ks: 0.2,
- metallic: true,
- hue: 0.121,
- saturation: 0.73,
- lightness: 0.66,
- lhue: 0.04,
- lsaturation: 0.01, // non-zero so that fractions will be shown
- llightness: 1.0,
- // bizarrely, if you initialize these with negative numbers, the sliders
- // will not show any decimal places.
- lx: 0.32,
- ly: 0.39,
- lz: 0.7,
- newTess: 15,
- bottom: true,
- lid: true,
- body: true,
- fitLid: false,
- nonblinn: false,
- newShading: "glossy"
- };
- var h;
- var gui = new GUI();
- // material (attributes)
- h = gui.addFolder( "Material control" );
- h.add( effectController, "shininess", 1.0, 400.0, 1.0 ).name( "shininess" ).onChange( render );
- h.add( effectController, "kd", 0.0, 1.0, 0.025 ).name( "diffuse strength" ).onChange( render );
- h.add( effectController, "ks", 0.0, 1.0, 0.025 ).name( "specular strength" ).onChange( render );
- h.add( effectController, "metallic" ).onChange( render );
- // material (color)
- h = gui.addFolder( "Material color" );
- h.add( effectController, "hue", 0.0, 1.0, 0.025 ).name( "hue" ).onChange( render );
- h.add( effectController, "saturation", 0.0, 1.0, 0.025 ).name( "saturation" ).onChange( render );
- h.add( effectController, "lightness", 0.0, 1.0, 0.025 ).name( "lightness" ).onChange( render );
- // light (point)
- h = gui.addFolder( "Lighting" );
- h.add( effectController, "lhue", 0.0, 1.0, 0.025 ).name( "hue" ).onChange( render );
- h.add( effectController, "lsaturation", 0.0, 1.0, 0.025 ).name( "saturation" ).onChange( render );
- h.add( effectController, "llightness", 0.0, 1.0, 0.025 ).name( "lightness" ).onChange( render );
- h.add( effectController, "ka", 0.0, 1.0, 0.025 ).name( "ambient" ).onChange( render );
- // light (directional)
- h = gui.addFolder( "Light direction" );
- h.add( effectController, "lx", - 1.0, 1.0, 0.025 ).name( "x" ).onChange( render );
- h.add( effectController, "ly", - 1.0, 1.0, 0.025 ).name( "y" ).onChange( render );
- h.add( effectController, "lz", - 1.0, 1.0, 0.025 ).name( "z" ).onChange( render );
- h = gui.addFolder( "Tessellation control" );
- h.add( effectController, "newTess", [ 2, 3, 4, 5, 6, 8, 10, 15, 20, 30, 40, 50 ] ).name( "Tessellation Level" ).onChange( render );
- h.add( effectController, "lid" ).name( "display lid" ).onChange( render );
- h.add( effectController, "body" ).name( "display body" ).onChange( render );
- h.add( effectController, "bottom" ).name( "display bottom" ).onChange( render );
- h.add( effectController, "fitLid" ).name( "snug lid" ).onChange( render );
- h.add( effectController, "nonblinn" ).name( "original scale" ).onChange( render );
- // shading
- gui.add( effectController, "newShading", [ "wireframe", "flat", "smooth", "glossy", "textured", "reflective" ] ).name( "Shading" ).onChange( render );
- var exportButton = document.getElementById( 'export' );
- exportButton.addEventListener( 'click', exportCollada );
- }
- //
- function render() {
- if ( effectController.newTess !== tess ||
- effectController.bottom !== bBottom ||
- effectController.lid !== bLid ||
- effectController.body !== bBody ||
- effectController.fitLid !== bFitLid ||
- effectController.nonblinn !== bNonBlinn ||
- effectController.newShading !== shading ) {
- tess = effectController.newTess;
- bBottom = effectController.bottom;
- bLid = effectController.lid;
- bBody = effectController.body;
- bFitLid = effectController.fitLid;
- bNonBlinn = effectController.nonblinn;
- shading = effectController.newShading;
- createNewTeapot();
- }
- // We're a bit lazy here. We could check to see if any material attributes changed and update
- // only if they have. But, these calls are cheap enough and this is just a demo.
- phongMaterial.shininess = effectController.shininess;
- texturedMaterial.shininess = effectController.shininess;
- diffuseColor.setHSL( effectController.hue, effectController.saturation, effectController.lightness );
- if ( effectController.metallic ) {
- // make colors match to give a more metallic look
- specularColor.copy( diffuseColor );
- } else {
- // more of a plastic look
- specularColor.setRGB( 1, 1, 1 );
- }
- diffuseColor.multiplyScalar( effectController.kd );
- flatMaterial.color.copy( diffuseColor );
- gouraudMaterial.color.copy( diffuseColor );
- phongMaterial.color.copy( diffuseColor );
- texturedMaterial.color.copy( diffuseColor );
- specularColor.multiplyScalar( effectController.ks );
- phongMaterial.specular.copy( specularColor );
- texturedMaterial.specular.copy( specularColor );
- // Ambient's actually controlled by the light for this demo
- ambientLight.color.setHSL( effectController.hue, effectController.saturation, effectController.lightness * effectController.ka );
- light.position.set( effectController.lx, effectController.ly, effectController.lz );
- light.color.setHSL( effectController.lhue, effectController.lsaturation, effectController.llightness );
- // skybox is rendered separately, so that it is always behind the teapot.
- if ( shading === "reflective" ) {
- scene.background = textureCube;
- } else {
- scene.background = null;
- }
- renderer.render( scene, camera );
- }
- // Whenever the teapot changes, the scene is rebuilt from scratch (not much to it).
- function createNewTeapot() {
- if ( teapot !== undefined ) {
- teapot.geometry.dispose();
- scene.remove( teapot );
- }
- var teapotGeometry = new TeapotBufferGeometry( teapotSize,
- tess,
- effectController.bottom,
- effectController.lid,
- effectController.body,
- effectController.fitLid,
- ! effectController.nonblinn );
- teapot = new THREE.Mesh(
- teapotGeometry,
- shading === "wireframe" ? wireMaterial : (
- shading === "flat" ? flatMaterial : (
- shading === "smooth" ? gouraudMaterial : (
- shading === "glossy" ? phongMaterial : (
- shading === "textured" ? texturedMaterial : reflectiveMaterial ) ) ) ) ); // if no match, pick Phong
- scene.add( teapot );
- }
- var exporter = new ColladaExporter();
- function exportCollada() {
- var result = exporter.parse( teapot );
- var material_type = "Phong";
- if ( shading === "wireframe" ) {
- material_type = "Constant";
- }
- if ( shading === "smooth" ) {
- material_type = "Lambert";
- }
- saveString( result.data, 'teapot_' + shading + "_" + material_type + '.dae' );
- result.textures.forEach( tex => {
- saveArrayBuffer( tex.data, `${ tex.name }.${ tex.ext }` );
- } );
- }
- function save( blob, filename ) {
- link.href = URL.createObjectURL( blob );
- link.download = filename;
- link.click();
- }
- function saveString( text, filename ) {
- save( new Blob( [ text ], { type: 'text/plain' } ), filename );
- }
- function saveArrayBuffer( buffer, filename ) {
- save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
- }
- var link = document.createElement( 'a' );
- link.style.display = 'none';
- document.body.appendChild( link );
- </script>
- </body>
- </html>
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