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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - animation - basic</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - basic use
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var stats, clock;
- var scene, camera, renderer, mixer;
- init();
- animate();
- function init() {
- scene = new THREE.Scene();
- //
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 50, 50, 100 );
- camera.lookAt( scene.position );
- //
- var axesHelper = new THREE.AxesHelper( 10 );
- scene.add( axesHelper );
- //
- var geometry = new THREE.BoxBufferGeometry( 5, 5, 5 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff, transparent: true } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- // create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
- // Note: the keyframe track type should correspond to the type of the property being animated
- // POSITION
- var positionKF = new THREE.VectorKeyframeTrack( '.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] );
- // SCALE
- var scaleKF = new THREE.VectorKeyframeTrack( '.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] );
- // ROTATION
- // Rotation should be performed using quaternions, using a THREE.QuaternionKeyframeTrack
- // Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
- // set up rotation about x axis
- var xAxis = new THREE.Vector3( 1, 0, 0 );
- var qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
- var qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
- var quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
- // COLOR
- var colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
- // OPACITY
- var opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
- // create an animation sequence with the tracks
- // If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
- var clip = new THREE.AnimationClip( 'Action', 3, [ scaleKF, positionKF, quaternionKF, colorKF, opacityKF ] );
- // setup the THREE.AnimationMixer
- mixer = new THREE.AnimationMixer( mesh );
- // create a ClipAction and set it to play
- var clipAction = mixer.clipAction( clip );
- clipAction.play();
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- clock = new THREE.Clock();
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var delta = clock.getDelta();
- if ( mixer ) {
- mixer.update( delta );
- }
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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