123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 |
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- import {
- Matrix4,
- Object3D,
- Vector3
- } from "../../../build/three.module.js";
- var CSS2DObject = function ( element ) {
- Object3D.call( this );
- this.element = element;
- this.element.style.position = 'absolute';
- this.addEventListener( 'removed', function () {
- this.traverse( function ( object ) {
- if ( object.element instanceof Element && object.element.parentNode !== null ) {
- object.element.parentNode.removeChild( object.element );
- }
- } );
- } );
- };
- CSS2DObject.prototype = Object.create( Object3D.prototype );
- CSS2DObject.prototype.constructor = CSS2DObject;
- //
- var CSS2DRenderer = function () {
- var _this = this;
- var _width, _height;
- var _widthHalf, _heightHalf;
- var vector = new Vector3();
- var viewMatrix = new Matrix4();
- var viewProjectionMatrix = new Matrix4();
- var cache = {
- objects: new WeakMap()
- };
- var domElement = document.createElement( 'div' );
- domElement.style.overflow = 'hidden';
- this.domElement = domElement;
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- this.setSize = function ( width, height ) {
- _width = width;
- _height = height;
- _widthHalf = _width / 2;
- _heightHalf = _height / 2;
- domElement.style.width = width + 'px';
- domElement.style.height = height + 'px';
- };
- var renderObject = function ( object, scene, camera ) {
- if ( object instanceof CSS2DObject ) {
- object.onBeforeRender( _this, scene, camera );
- vector.setFromMatrixPosition( object.matrixWorld );
- vector.applyMatrix4( viewProjectionMatrix );
- var element = object.element;
- var style = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
- element.style.WebkitTransform = style;
- element.style.MozTransform = style;
- element.style.oTransform = style;
- element.style.transform = style;
- element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none';
- var objectData = {
- distanceToCameraSquared: getDistanceToSquared( camera, object )
- };
- cache.objects.set( object, objectData );
- if ( element.parentNode !== domElement ) {
- domElement.appendChild( element );
- }
- object.onAfterRender( _this, scene, camera );
- }
- for ( var i = 0, l = object.children.length; i < l; i ++ ) {
- renderObject( object.children[ i ], scene, camera );
- }
- };
- var getDistanceToSquared = function () {
- var a = new Vector3();
- var b = new Vector3();
- return function ( object1, object2 ) {
- a.setFromMatrixPosition( object1.matrixWorld );
- b.setFromMatrixPosition( object2.matrixWorld );
- return a.distanceToSquared( b );
- };
- }();
- var filterAndFlatten = function ( scene ) {
- var result = [];
- scene.traverse( function ( object ) {
- if ( object instanceof CSS2DObject ) result.push( object );
- } );
- return result;
- };
- var zOrder = function ( scene ) {
- var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
- var distanceA = cache.objects.get( a ).distanceToCameraSquared;
- var distanceB = cache.objects.get( b ).distanceToCameraSquared;
- return distanceA - distanceB;
- } );
- var zMax = sorted.length;
- for ( var i = 0, l = sorted.length; i < l; i ++ ) {
- sorted[ i ].element.style.zIndex = zMax - i;
- }
- };
- this.render = function ( scene, camera ) {
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- viewMatrix.copy( camera.matrixWorldInverse );
- viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
- renderObject( scene, scene, camera );
- zOrder( scene );
- };
- };
- export { CSS2DObject, CSS2DRenderer };
|