123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542 |
- /**
- * @author Garrett Johnson / http://gkjohnson.github.io/
- * https://github.com/gkjohnson/ply-exporter-js
- *
- * Usage:
- * var exporter = new PLYExporter();
- *
- * // second argument is a list of options
- * exporter.parse(mesh, data => console.log(data), { binary: true, excludeAttributes: [ 'color' ] });
- *
- * Format Definition:
- * http://paulbourke.net/dataformats/ply/
- */
- import {
- BufferGeometry,
- Matrix3,
- Vector3
- } from "../../../build/three.module.js";
- var PLYExporter = function () {};
- PLYExporter.prototype = {
- constructor: PLYExporter,
- parse: function ( object, onDone, options ) {
- if ( onDone && typeof onDone === 'object' ) {
- console.warn( 'THREE.PLYExporter: The options parameter is now the third argument to the "parse" function. See the documentation for the new API.' );
- options = onDone;
- onDone = undefined;
- }
- // Iterate over the valid meshes in the object
- function traverseMeshes( cb ) {
- object.traverse( function ( child ) {
- if ( child.isMesh === true ) {
- var mesh = child;
- var geometry = mesh.geometry;
- if ( geometry.isGeometry === true ) {
- geometry = geomToBufferGeom.get( geometry );
- }
- if ( geometry.isBufferGeometry === true ) {
- if ( geometry.getAttribute( 'position' ) !== undefined ) {
- cb( mesh, geometry );
- }
- }
- }
- } );
- }
- // Default options
- var defaultOptions = {
- binary: false,
- excludeAttributes: [] // normal, uv, color, index
- };
- options = Object.assign( defaultOptions, options );
- var excludeAttributes = options.excludeAttributes;
- var geomToBufferGeom = new WeakMap();
- var includeNormals = false;
- var includeColors = false;
- var includeUVs = false;
- // count the vertices, check which properties are used,
- // and cache the BufferGeometry
- var vertexCount = 0;
- var faceCount = 0;
- object.traverse( function ( child ) {
- if ( child.isMesh === true ) {
- var mesh = child;
- var geometry = mesh.geometry;
- if ( geometry.isGeometry === true ) {
- var bufferGeometry = geomToBufferGeom.get( geometry ) || new BufferGeometry().setFromObject( mesh );
- geomToBufferGeom.set( geometry, bufferGeometry );
- geometry = bufferGeometry;
- }
- if ( geometry.isBufferGeometry === true ) {
- var vertices = geometry.getAttribute( 'position' );
- var normals = geometry.getAttribute( 'normal' );
- var uvs = geometry.getAttribute( 'uv' );
- var colors = geometry.getAttribute( 'color' );
- var indices = geometry.getIndex();
- if ( vertices === undefined ) {
- return;
- }
- vertexCount += vertices.count;
- faceCount += indices ? indices.count / 3 : vertices.count / 3;
- if ( normals !== undefined ) includeNormals = true;
- if ( uvs !== undefined ) includeUVs = true;
- if ( colors !== undefined ) includeColors = true;
- }
- }
- } );
- var includeIndices = excludeAttributes.indexOf( 'index' ) === - 1;
- includeNormals = includeNormals && excludeAttributes.indexOf( 'normal' ) === - 1;
- includeColors = includeColors && excludeAttributes.indexOf( 'color' ) === - 1;
- includeUVs = includeUVs && excludeAttributes.indexOf( 'uv' ) === - 1;
- if ( includeIndices && faceCount !== Math.floor( faceCount ) ) {
- // point cloud meshes will not have an index array and may not have a
- // number of vertices that is divisble by 3 (and therefore representable
- // as triangles)
- console.error(
- 'PLYExporter: Failed to generate a valid PLY file with triangle indices because the ' +
- 'number of indices is not divisible by 3.'
- );
- return null;
- }
- var indexByteCount = 4;
- var header =
- 'ply\n' +
- `format ${ options.binary ? 'binary_big_endian' : 'ascii' } 1.0\n` +
- `element vertex ${vertexCount}\n` +
- // position
- 'property float x\n' +
- 'property float y\n' +
- 'property float z\n';
- if ( includeNormals === true ) {
- // normal
- header +=
- 'property float nx\n' +
- 'property float ny\n' +
- 'property float nz\n';
- }
- if ( includeUVs === true ) {
- // uvs
- header +=
- 'property float s\n' +
- 'property float t\n';
- }
- if ( includeColors === true ) {
- // colors
- header +=
- 'property uchar red\n' +
- 'property uchar green\n' +
- 'property uchar blue\n';
- }
- if ( includeIndices === true ) {
- // faces
- header +=
- `element face ${faceCount}\n` +
- `property list uchar int vertex_index\n`;
- }
- header += 'end_header\n';
- // Generate attribute data
- var vertex = new Vector3();
- var normalMatrixWorld = new Matrix3();
- var result = null;
- if ( options.binary === true ) {
- // Binary File Generation
- var headerBin = new TextEncoder().encode( header );
- // 3 position values at 4 bytes
- // 3 normal values at 4 bytes
- // 3 color channels with 1 byte
- // 2 uv values at 4 bytes
- var vertexListLength = vertexCount * ( 4 * 3 + ( includeNormals ? 4 * 3 : 0 ) + ( includeColors ? 3 : 0 ) + ( includeUVs ? 4 * 2 : 0 ) );
- // 1 byte shape desciptor
- // 3 vertex indices at ${indexByteCount} bytes
- var faceListLength = includeIndices ? faceCount * ( indexByteCount * 3 + 1 ) : 0;
- var output = new DataView( new ArrayBuffer( headerBin.length + vertexListLength + faceListLength ) );
- new Uint8Array( output.buffer ).set( headerBin, 0 );
- var vOffset = headerBin.length;
- var fOffset = headerBin.length + vertexListLength;
- var writtenVertices = 0;
- traverseMeshes( function ( mesh, geometry ) {
- var vertices = geometry.getAttribute( 'position' );
- var normals = geometry.getAttribute( 'normal' );
- var uvs = geometry.getAttribute( 'uv' );
- var colors = geometry.getAttribute( 'color' );
- var indices = geometry.getIndex();
- normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
- for ( var i = 0, l = vertices.count; i < l; i ++ ) {
- vertex.x = vertices.getX( i );
- vertex.y = vertices.getY( i );
- vertex.z = vertices.getZ( i );
- vertex.applyMatrix4( mesh.matrixWorld );
- // Position information
- output.setFloat32( vOffset, vertex.x );
- vOffset += 4;
- output.setFloat32( vOffset, vertex.y );
- vOffset += 4;
- output.setFloat32( vOffset, vertex.z );
- vOffset += 4;
- // Normal information
- if ( includeNormals === true ) {
- if ( normals != null ) {
- vertex.x = normals.getX( i );
- vertex.y = normals.getY( i );
- vertex.z = normals.getZ( i );
- vertex.applyMatrix3( normalMatrixWorld ).normalize();
- output.setFloat32( vOffset, vertex.x );
- vOffset += 4;
- output.setFloat32( vOffset, vertex.y );
- vOffset += 4;
- output.setFloat32( vOffset, vertex.z );
- vOffset += 4;
- } else {
- output.setFloat32( vOffset, 0 );
- vOffset += 4;
- output.setFloat32( vOffset, 0 );
- vOffset += 4;
- output.setFloat32( vOffset, 0 );
- vOffset += 4;
- }
- }
- // UV information
- if ( includeUVs === true ) {
- if ( uvs != null ) {
- output.setFloat32( vOffset, uvs.getX( i ) );
- vOffset += 4;
- output.setFloat32( vOffset, uvs.getY( i ) );
- vOffset += 4;
- } else if ( includeUVs !== false ) {
- output.setFloat32( vOffset, 0 );
- vOffset += 4;
- output.setFloat32( vOffset, 0 );
- vOffset += 4;
- }
- }
- // Color information
- if ( includeColors === true ) {
- if ( colors != null ) {
- output.setUint8( vOffset, Math.floor( colors.getX( i ) * 255 ) );
- vOffset += 1;
- output.setUint8( vOffset, Math.floor( colors.getY( i ) * 255 ) );
- vOffset += 1;
- output.setUint8( vOffset, Math.floor( colors.getZ( i ) * 255 ) );
- vOffset += 1;
- } else {
- output.setUint8( vOffset, 255 );
- vOffset += 1;
- output.setUint8( vOffset, 255 );
- vOffset += 1;
- output.setUint8( vOffset, 255 );
- vOffset += 1;
- }
- }
- }
- if ( includeIndices === true ) {
- // Create the face list
- if ( indices !== null ) {
- for ( var i = 0, l = indices.count; i < l; i += 3 ) {
- output.setUint8( fOffset, 3 );
- fOffset += 1;
- output.setUint32( fOffset, indices.getX( i + 0 ) + writtenVertices );
- fOffset += indexByteCount;
- output.setUint32( fOffset, indices.getX( i + 1 ) + writtenVertices );
- fOffset += indexByteCount;
- output.setUint32( fOffset, indices.getX( i + 2 ) + writtenVertices );
- fOffset += indexByteCount;
- }
- } else {
- for ( var i = 0, l = vertices.count; i < l; i += 3 ) {
- output.setUint8( fOffset, 3 );
- fOffset += 1;
- output.setUint32( fOffset, writtenVertices + i );
- fOffset += indexByteCount;
- output.setUint32( fOffset, writtenVertices + i + 1 );
- fOffset += indexByteCount;
- output.setUint32( fOffset, writtenVertices + i + 2 );
- fOffset += indexByteCount;
- }
- }
- }
- // Save the amount of verts we've already written so we can offset
- // the face index on the next mesh
- writtenVertices += vertices.count;
- } );
- result = output.buffer;
- } else {
- // Ascii File Generation
- // count the number of vertices
- var writtenVertices = 0;
- var vertexList = '';
- var faceList = '';
- traverseMeshes( function ( mesh, geometry ) {
- var vertices = geometry.getAttribute( 'position' );
- var normals = geometry.getAttribute( 'normal' );
- var uvs = geometry.getAttribute( 'uv' );
- var colors = geometry.getAttribute( 'color' );
- var indices = geometry.getIndex();
- normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
- // form each line
- for ( var i = 0, l = vertices.count; i < l; i ++ ) {
- vertex.x = vertices.getX( i );
- vertex.y = vertices.getY( i );
- vertex.z = vertices.getZ( i );
- vertex.applyMatrix4( mesh.matrixWorld );
- // Position information
- var line =
- vertex.x + ' ' +
- vertex.y + ' ' +
- vertex.z;
- // Normal information
- if ( includeNormals === true ) {
- if ( normals != null ) {
- vertex.x = normals.getX( i );
- vertex.y = normals.getY( i );
- vertex.z = normals.getZ( i );
- vertex.applyMatrix3( normalMatrixWorld ).normalize();
- line += ' ' +
- vertex.x + ' ' +
- vertex.y + ' ' +
- vertex.z;
- } else {
- line += ' 0 0 0';
- }
- }
- // UV information
- if ( includeUVs === true ) {
- if ( uvs != null ) {
- line += ' ' +
- uvs.getX( i ) + ' ' +
- uvs.getY( i );
- } else if ( includeUVs !== false ) {
- line += ' 0 0';
- }
- }
- // Color information
- if ( includeColors === true ) {
- if ( colors != null ) {
- line += ' ' +
- Math.floor( colors.getX( i ) * 255 ) + ' ' +
- Math.floor( colors.getY( i ) * 255 ) + ' ' +
- Math.floor( colors.getZ( i ) * 255 );
- } else {
- line += ' 255 255 255';
- }
- }
- vertexList += line + '\n';
- }
- // Create the face list
- if ( includeIndices === true ) {
- if ( indices !== null ) {
- for ( var i = 0, l = indices.count; i < l; i += 3 ) {
- faceList += `3 ${ indices.getX( i + 0 ) + writtenVertices }`;
- faceList += ` ${ indices.getX( i + 1 ) + writtenVertices }`;
- faceList += ` ${ indices.getX( i + 2 ) + writtenVertices }\n`;
- }
- } else {
- for ( var i = 0, l = vertices.count; i < l; i += 3 ) {
- faceList += `3 ${ writtenVertices + i } ${ writtenVertices + i + 1 } ${ writtenVertices + i + 2 }\n`;
- }
- }
- faceCount += indices ? indices.count / 3 : vertices.count / 3;
- }
- writtenVertices += vertices.count;
- } );
- result = `${ header }${vertexList}${ includeIndices ? `${faceList}\n` : '\n' }`;
- }
- if ( typeof onDone === 'function' ) requestAnimationFrame( () => onDone( result ) );
- return result;
- }
- };
- export { PLYExporter };
|