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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author marklundin / http://mark-lundin.com/
- * @author alteredq / http://alteredqualia.com/
- * @author tschw
- */
- import {
- LinearFilter,
- Matrix3,
- Mesh,
- NearestFilter,
- OrthographicCamera,
- PlaneBufferGeometry,
- RGBAFormat,
- Scene,
- ShaderMaterial,
- StereoCamera,
- WebGLRenderTarget
- } from "../../../build/three.module.js";
- var AnaglyphEffect = function ( renderer, width, height ) {
- // Matrices generated with angler.js https://github.com/tschw/angler.js/
- // (in column-major element order, as accepted by WebGL)
- this.colorMatrixLeft = new Matrix3().fromArray( [
- 1.0671679973602295, - 0.0016435992438346148, 0.0001777536963345483, // r out
- - 0.028107794001698494, - 0.00019593400065787137, - 0.0002875397040043026, // g out
- - 0.04279090091586113, 0.000015809757314855233, - 0.00024287120322696865 // b out
- ] );
- // red green blue in
- this.colorMatrixRight = new Matrix3().fromArray( [
- - 0.0355340838432312, - 0.06440307199954987, 0.018319187685847282, // r out
- - 0.10269022732973099, 0.8079727292060852, - 0.04835830628871918, // g out
- 0.0001224992738571018, - 0.009558862075209618, 0.567823588848114 // b out
- ] );
- var _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- var _scene = new Scene();
- var _stereo = new StereoCamera();
- var _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
- if ( width === undefined ) width = 512;
- if ( height === undefined ) height = 512;
- var _renderTargetL = new WebGLRenderTarget( width, height, _params );
- var _renderTargetR = new WebGLRenderTarget( width, height, _params );
- var _material = new ShaderMaterial( {
- uniforms: {
- "mapLeft": { value: _renderTargetL.texture },
- "mapRight": { value: _renderTargetR.texture },
- "colorMatrixLeft": { value: this.colorMatrixLeft },
- "colorMatrixRight": { value: this.colorMatrixRight }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = vec2( uv.x, uv.y );",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform sampler2D mapLeft;",
- "uniform sampler2D mapRight;",
- "varying vec2 vUv;",
- "uniform mat3 colorMatrixLeft;",
- "uniform mat3 colorMatrixRight;",
- // These functions implement sRGB linearization and gamma correction
- "float lin( float c ) {",
- " return c <= 0.04045 ? c * 0.0773993808 :",
- " pow( c * 0.9478672986 + 0.0521327014, 2.4 );",
- "}",
- "vec4 lin( vec4 c ) {",
- " return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );",
- "}",
- "float dev( float c ) {",
- " return c <= 0.0031308 ? c * 12.92",
- " : pow( c, 0.41666 ) * 1.055 - 0.055;",
- "}",
- "void main() {",
- " vec2 uv = vUv;",
- " vec4 colorL = lin( texture2D( mapLeft, uv ) );",
- " vec4 colorR = lin( texture2D( mapRight, uv ) );",
- " vec3 color = clamp(",
- " colorMatrixLeft * colorL.rgb +",
- " colorMatrixRight * colorR.rgb, 0., 1. );",
- " gl_FragColor = vec4(",
- " dev( color.r ), dev( color.g ), dev( color.b ),",
- " max( colorL.a, colorR.a ) );",
- "}"
- ].join( "\n" )
- } );
- var _mesh = new Mesh( new PlaneBufferGeometry( 2, 2 ), _material );
- _scene.add( _mesh );
- this.setSize = function ( width, height ) {
- renderer.setSize( width, height );
- var pixelRatio = renderer.getPixelRatio();
- _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
- _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
- };
- this.render = function ( scene, camera ) {
- var currentRenderTarget = renderer.getRenderTarget();
- scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- _stereo.update( camera );
- renderer.setRenderTarget( _renderTargetL );
- renderer.clear();
- renderer.render( scene, _stereo.cameraL );
- renderer.setRenderTarget( _renderTargetR );
- renderer.clear();
- renderer.render( scene, _stereo.cameraR );
- renderer.setRenderTarget( null );
- renderer.render( _scene, _camera );
- renderer.setRenderTarget( currentRenderTarget );
- };
- this.dispose = function () {
- if ( _renderTargetL ) _renderTargetL.dispose();
- if ( _renderTargetR ) _renderTargetR.dispose();
- if ( _mesh ) _mesh.geometry.dispose();
- if ( _material ) _material.dispose();
- };
- };
- export { AnaglyphEffect };
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