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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>CSS 2D渲染器([name])</h1>
- <p class="desc">[name]是[page:CSS3DRenderer](CSS 3D渲染器)的简化版本,唯一支持的变换是位移。<br /><br />
- 如果你希望将三维物体和基于HTML的标签相结合,则这一渲染器将十分有用。在这里,各个DOM元素也被包含到一个*CSS2DObject*实例中,并被添加到场景图中。<br />
- </p>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- var scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>示例</h2>
- <p>
- [example:css2d_label]<br>
- [example:webgl_loader_pdb molecules]
- </p>
- <h2>构造函数</h2>
- <h3>[name]()</h3>
- <h2>方法</h2>
- <h3>[method:Object getSize]()</h3>
- <p>
- 返回一个包含有渲染器宽和高的对象。
- </p>
- <h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
- <p>
- 使用[page:Camera camera]渲染[page:Scene scene]。<br />
- </p>
- <h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
- <p>
- 将渲染器的尺寸调整为(width, height).
- </p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CSS2DRenderer.js examples/js/renderers/CSS2DRenderer.js]
- </p>
- </body>
- </html>
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