123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <p class="desc">A loader for loading a <em>.obj</em> resource.<br />
- The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
- that represents 3D geometry in a human readable format as, the position of each vertex, the UV position of
- each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
- vertices, and texture vertices.
- </p>
- <h2>Examples</h2>
- <code>
- // instantiate the loader
- let loader = new THREE.OBJLoader2();
- // function called on successful load
- function callbackOnLoad ( object3d ) {
- scene.add( object3d );
- }
- // load a resource from provided URL synchronously
- loader.load( 'obj/female02/female02.obj', callbackOnLoad, null, null, null );
- </code>
- [example:webgl_loader_obj2] - Simple example <br>
- [example:webgl_loader_obj2_options] - Example for multiple use-cases (parse and load, sync or in parallel to main (see [page:OBJLoader2Parallel]))<br>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] - The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br>
- </p>
- <p>
- Creates a new [name]. Use it to load OBJ data from files or to parse OBJ data from arraybuffer or text.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:Object3D parse]( [param:arraybuffer content]|[param:String content] )</h3>
- <p>
- [[page:arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String
- </p>
- <p>
- Parses OBJ data synchronously from arraybuffer or string and returns the [page:Object3D baseObject3d].
- </p>
- <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError], [param:Function onMeshAlter] )</h3>
- <p>
- [page:String url] - A string containing the path/URL of the file to be loaded.<br>
- [page:Function onLoad] - A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.<br>
- [page:Function onProgress] - (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br>
- [page:Function onError] - (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br>
- [page:Function onMeshAlter] - (optional) A function to be called after a new mesh raw data becomes available for alteration.<br>
- </p>
- <p>
- Use this convenient method to load a file at the given URL. By default the fileLoader uses an ArrayBuffer.
- </p>
- <h3>[method:OBJLoader2 setLogging]( [param:Boolean enabled], [param:Boolean debug] )</h3>
- <p>
- [page:Boolean enabled] True or false.<br>
- [page:Boolean debug] True or false.
- </p>
- <p>
- Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
- </p>
- <h3>[method:OBJLoader2 addMaterialPerSmoothingGroup] ( [param:boolean materialPerSmoothingGroup] )</h3>
- <p>
- [page:boolean materialPerSmoothingGroup]
- </p>
- <p>
- Tells whether a material shall be created per smoothing group.
- </p>
- <h3>[method:OBJLoader2 setUseOAsMesh] ( [param:boolean useOAsMesh] )</h3>
- <p>
- [page:boolean useOAsMesh]
- </p>
- <p>
- Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced.
- </p>
- <h3>[method:OBJLoader2 setUseIndices]( [param:Boolean useIndices] )</h3>
- <p>
- [page:Boolean useIndices]
- </p>
- <p>
- Instructs loaders to create indexed [page:BufferGeometry].
- </p>
- <h3>[method:OBJLoader2 setDisregardNormals]( [param:Boolean disregardNormals] )</h3>
- <p>
- [page:Boolean disregardNormals]
- </p>
- <p>
- Tells whether normals should be completely disregarded and regenerated.
- </p>
- <h3>[method:OBJLoader2 setModelName] ( [param:String modelName] )</h3>
- <p>
- [page:String modelName]
- </p>
- <p>
- Set the name of the model.
- </p>
- <h3>[method:OBJLoader2 setBaseObject3d] ( [param:Object3d baseObject3d] )</h3>
- <p>
- [page:Object3D baseObject3d - Object already attached to scenegraph where new meshes will be attached to
- </p>
- <p>
- Set the node where the loaded objects will be attached directly.
- </p>
- <h3>[method:OBJLoader2 setMaterials] ( [param:Object materials] )</h3>
- <p>
- [page:Object materials] - materials Object with named [page:Material Materials]
- </p>
- <p>
- Add materials as associated array.
- </p>
- <h3>[method:OBJLoader2 setCallbackOnLoad] ( [param:Function onLoad] )</h3>
- <p>
- [page:Function onLoad]
- </p>
- <p>
- Register a function that is called when parsing was completed.
- </p>
- <h3>[method:OBJLoader2 setCallbackOnAssetAvailable] ( [param:Function onAssetAvailable] )</h3>
- <p>
- [page:Function onAssetAvailable]
- </p>
- <p>
- Register a function that is called once an asset (mesh/material) becomes available.
- </p>
- <h3>[method:OBJLoader2 setCallbackOnProgress] ( [param:Function onProgress] )</h3>
- <p>
- [page:Function onProgress]
- </p>
- <p>
- Register a function that is used to report overall processing progress.
- </p>
- <h3>[method:OBJLoader2 setCallbackOnError] ( [param:Function onError] )</h3>
- <p>
- [page:Function onError]
- </p>
- <p>
- Register an error handler function that is called if errors occur. It can decide to just log or to throw an exception.
- </p>
- <h3>[method:OBJLoader2 setCallbackOnMeshAlter] ( [param:Function onMeshAlter] )</h3>
- <p>
- [page:Function onMeshAlter]
- </p>
- <p>
- Register a function that is called once a single mesh is available and it could be altered by the supplied function.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader2.js examples/jsm/loaders/OBJLoader2.js]
- </p>
- </body>
- </html>
|