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- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">A loader for loading a <em>.obj</em> resource.<br />
- The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
- that represents 3D geometry in a human readable format as the position of each vertex, the UV position of
- each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
- vertices, and texture vertices.
- </p>
- <h2>Example</h2>
- <code>
- // instantiate a loader
- var loader = new THREE.OBJLoader();
- // load a resource
- loader.load(
- // resource URL
- 'models/monster.obj',
- // called when resource is loaded
- function ( object ) {
- scene.add( object );
- },
- // called when loading is in progresses
- function ( xhr ) {
- console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
- },
- // called when loading has errors
- function ( error ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- [example:webgl_loader_obj]
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — A string containing the path/URL of the <em>.obj</em> file.<br />
- [page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />
- [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br />
- [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
- </p>
- <p>
- Begin loading from url and call onLoad with the parsed response content.
- </p>
- <h3>[method:Object3D parse]( [param:String text] )</h3>
- <p>
- [page:String text] — The textual <em>obj</em> structure to parse.
- </p>
- <p>
- Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
- All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
- If an <em>obj</em> object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
- </p>
- <h3>[method:OBJLoader setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
- <p>
- [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - A MaterialCreator instance.
- </p>
- <p>
- Sets materials loaded by MTLLoader or any other supplier of a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator].
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/OBJLoader.js]
- </p>
- </body>
- </html>
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