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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">
- Loader for Basis Universal GPU Texture Codec.<br><br>
- [link:https://github.com/BinomialLLC/basis_universal/ Basis Universal] is a
- "supercompressed" GPU texture and texture video compression system that
- outputs a highly compressed intermediate file format (.basis) that can be
- quickly transcoded to a wide variety of GPU texture compression formats.
- </p>
- <p>
- This loader parallelizes the transcoding process across a configurable number
- of web workers, before transferring the transcoded compressed texture back
- to the main thread. The required WASM transcoder and JS wrapper are available from the
- [link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
- directory.
- </p>
- <h2>Example</h2>
- <code>
- var basisLoader = new THREE.BasisTextureLoader();
- basisLoader.setTranscoderPath( 'examples/js/libs/basis/' );
- basisLoader.detectSupport( renderer );
- basisLoader.load( 'diffuse.basis', function ( texture ) {
- var material = new THREE.MeshStandardMaterial( { map: texture } );
- }, function () {
- console.log( 'onProgress' );
- }, function ( e ) {
- console.error( e );
- } );
- </code>
- [example:webgl_loader_texture_basis]
- <h2>Browser compatibility</h2>
- <p>
- BasisTextureLoader transcodes input textures in '.basis' format to an
- appropriate compressed texture format for the target device, where
- possible. This allows the same source texture to be served across
- desktop, Android, and iOS devices, and transcoded into ASTC, DXT, ETC1,
- or PVRTC1. Other output formats may be supported in the future.
- </p>
- <p>
- Transcoding to PVRTC1 (for iOS) requires square power-of-two textures.
- </p>
- <p>
- This loader relies on ES6 Promises and Web Assembly, which are not
- supported in IE11.
- </p>
- <br>
- <hr>
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
- [page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
- [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
- </p>
- <p>
- Load from url and call the <em>onLoad</em> function with the transcoded [page:CompressedTexture].
- </p>
- <h3>[method:this detectSupport]( [param:WebGLRenderer renderer] )</h3>
- <p>
- [page:WebGLRenderer renderer] — A renderer instance.
- </p>
- <p>
- Detects hardware support for available compressed texture formats, to determine
- the output format for the transcoder. Must be called before loading a texture.
- </p>
- <h3>[method:this setTranscoderPath]( [param:String path] )</h3>
- <p>
- [page:String path] — Path to folder containing the WASM transcoder and JS wrapper.
- </p>
- <p>
- The WASM transcoder and JS wrapper are available from the
- [link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
- directory.
- </p>
- <h3>[method:this setWorkerLimit]( [param:Number limit] )</h3>
- <p>
- [page:Number limit] — Maximum number of workers. Default is '4'.
- </p>
- <p>
- Sets the maximum number of web workers to be allocated by this instance.
- </p>
- <h3>[method:this dispose]()</h3>
- <p>
- Disposes the loader object, de-allocating any Web Workers created.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/BasisTextureLoader.js examples/js/loaders/BasisTextureLoader.js]
- </p>
- </body>
- </html>
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