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- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
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- </head>
- <body>
- [page:Object3D] → [page:Line] → [page:LineSegments] →
- <h1>[name]</h1>
- <p class="desc">
- Renders arrows to visualize an object's vertex tangent vectors.
- Requires that tangents have been specified in a [page:BufferAttribute custom attribute] or
- have been calculated using [page:BufferGeometryUtils.computeTangents computeTangents].<br /><br />
- This helper supports [page:BufferGeometry] only.
- </p>
- <h2>Example</h2>
- <p>
- [example:webgl_helpers WebGL / helpers]
- </p>
- <code>
- var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );
- var material = new THREE.MeshNormalMaterial();
- var box = new THREE.Mesh( geometry, material );
- var helper = new THREE.VertexTangentsHelper( box, 1, 0x00ffff, 1 );
- scene.add( box );
- scene.add( helper );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )</h3>
- <p>
- [page:Object3D object] -- object for which to render vertex tangents.<br />
- [page:Number size] -- (optional) length of the arrows. Default is *1*.<br />
- [page:Hex color] -- hex color of the arrows. Default is 0x00ffff.<br />
- [page:Number linewidth] -- (optional) width of the arrow lines. Default is *1*. (Setting lineWidth is currently not supported.)
- </p>
- <h2>Properties</h2>
- <p>See the base [page:LineSegments] class for common properties.</p>
- <h3>[property:object matrixAutoUpdate]</h3>
- <p>
- See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
- objects's [page:Object3D.matrixWorld matrixWorld].
- </p>
- <h3>[property:Object3D object]</h3>
- <p>The object for which the vertex tangents are being visualized.</p>
- <h3>[property:Number size]</h3>
- <p>Length of the arrows. Default is *1*.</p>
- <h2>Methods</h2>
- <p>See the base [page:LineSegments] class for common methods.</p>
- <h3>[method:null update]()</h3>
- <p>Updates the vertex tangents preview based on the object's world transform.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/VertexTangentsHelper.js examples/jsm/helpers/VertexTangentsHelper.js]
- </p>
- </body>
- </html>
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