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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] → [page:Line] →
- <h1>[name]</h1>
- <p class="desc">
- 渲染箭头辅助对象 [page:ArrowHelper arrows] 来模拟顶点的法线.
- 需要定义了法线缓存属性 [page:BufferAttribute custom attribute] 或
- 使用了 [page:Geometry.computeVertexNormals computeVertexNormals] 方法计算了顶点法线.<br /><br />
- 不像面法线辅助对象 [page:FaceNormalsHelper], 该辅助对象在 [page:BufferGeometry] 上也能正常运行.
- </p>
- <h2>例子</h2>
- <p>
- [example:webgl_helpers WebGL / helpers]
- </p>
- <code>
- var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
- var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
- var box = new THREE.Mesh( geometry, material );
- var helper = new THREE.VertexNormalsHelper( box, 2, 0x00ff00, 1 );
- scene.add( box );
- scene.add( helper );
- </code>
- <h2>构造函数</h2>
- <h3>[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )</h3>
- <p>
- [page:Object3D object] -- 要渲染顶点法线辅助的对象.<br />
- [page:Number size] -- (可选的) 箭头的长度. 默认为 1.<br />
- [page:Hex color] -- 16进制颜色值. 默认为 0xff0000.<br />
- [page:Number linewidth] -- (可选的) 箭头线段的宽度. 默认为 1.
- </p>
- <h2>属性</h2>
- <p>请到基类 [page:LineSegments] 页面查看公共属性.</p>
- <h3>[property:object matrixAutoUpdate]</h3>
- <p>
- 请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
- 使用对象的世界矩阵 [page:Object3D.matrixWorld matrixWorld].
- </p>
- <h3>[property:Object3D object]</h3>
- <p>被渲染顶点法线辅助的对象.</p>
- <h3>[property:Number size]</h3>
- <p>箭头的长度. 默认为 *1*.</p>
- <h2>方法</h2>
- <p>请到基类 [page:LineSegments] 页面查看公共方法.</p>
- <h3>[method:null update]()</h3>
- <p>基于对象的运动更新顶点法线辅助对象.</p>
- <h2>源码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/VertexNormalsHelper.js examples/jsm/helpers/VertexNormalsHelper.js]
- </p>
- </body>
- </html>
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