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- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
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- </head>
- <body>
- [page:EventDispatcher] →
- <h1>[name]</h1>
- <p class="desc">
- The implementation of this class is based on the [link:https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API Pointer Lock API].
- [name] is a perfect choice for first person 3D games.
- </p>
- <h2>Example</h2>
- <p>[example:misc_controls_pointerlock misc / controls / pointerlock ]</p>
- <code>
- var controls = new PointerLockControls( camera, document.body );
- // add event listener to show/hide a UI (e.g. the game's menu)
- controls.addEventListener( 'lock', function () {
- menu.style.display = 'none';
- } );
- controls.addEventListener( 'unlock', function () {
- menu.style.display = 'block';
- } );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
- <p>
- <p>
- [page:Camera camera]: The camera of the rendered scene.
- </p>
- <p>
- [page:HTMLDOMElement domElement]: The HTML element used for event listeners.
- </p>
- <p>
- Creates a new instance of [name].
- </p>
- </p>
- <h2>Events</h2>
- <h3>change</h3>
- <p>
- Fires when the user moves the mouse.
- </p>
- <h3>lock</h3>
- <p>
- Fires when the pointer lock status is "locked" (in other words: the mouse is captured).
- </p>
- <h3>unlock</h3>
- <p>
- Fires when the pointer lock status is "unlocked" (in other words: the mouse is not captured anymore).
- </p>
- <h2>Properties</h2>
- <h3>[property:HTMLDOMElement domElement]</h3>
- <p>
- The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
- not set up new event listeners.
- </p>
- <h3>[property:Boolean isLocked]</h3>
- <p>
- Whether or not the controls are locked.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:EventDispatcher] class for common methods.</p>
- <h3>[method:null connect] ()</h3>
- <p>
- Adds the event listeners of the controls.
- </p>
- <h3>[method:null disconnect] ()</h3>
- <p>
- Removes the event listeners of the controls.
- </p>
- <h3>[method:Vector3 getDirection] ( [param:Vector3 target] )</h3>
- <p>
- <p>
- [page:Vector3 target]: The target vector.
- </p>
- <p>
- Returns the look direction of the camera.
- </p>
- </p>
- <h3>[method:null lock] ()</h3>
- <p>
- Activates the pointer lock.
- </p>
- <h3>[method:null moveForward] ( [param:Number distance] )</h3>
- <p>
- <p>
- [page:Number distance]: The signed distance.
- </p>
- <p>
- Moves the camera forward parallel to the xz-plane. Assumes camera.up is y-up.
- </p>
- </p>
- <h3>[method:null moveRight] ( [param:Number distance] )</h3>
- <p>
- <p>
- [page:Number distance]: The signed distance.
- </p>
- <p>
- Moves the camera sidewards parallel to the xz-plane.
- </p>
- </p>
- <h3>[method:null unlock] ()</h3>
- <p>
- Exits the pointer lock.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/PointerLockControls.js examples/js/controls/PointerLockControls.js]
- </p>
- </body>
- </html>
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