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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <p class="desc"> A Physics handler for <a href="http://www.geocities.jp/higuchuu4/index_e.htm"><em>MMD</em></a> resources. <br /><br />
- [name] calculates Physics for model loaded by [page:MMDLoader] with <a href="https://github.com/kripken/ammo.js/">ammo.js</a> (Bullet-based JavaScript Physics engine).
- </p>
- <h2>Example</h2>
- <code>
- var physics;
- // Load MMD resources and instantiate MMDPhysics
- new THREE.MMDLoader().load(
- 'models/mmd/miku.pmd',
- function ( mesh ) {
- physics = new THREE.MMDPhysics( mesh )
- scene.add( mesh );
- }
- );
- function render() {
- var delta = clock.getDelta();
- animate( delta ); // update bones
- if ( physics !== undefined ) physics.update( delta );
- renderer.render( scene, camera );
- }
- </code>
- [example:webgl_loader_mmd]<br />
- [example:webgl_loader_mmd_audio]<br />
- <br />
- <hr>
- <h2>Constructor</h2>
- <h3>[name]( [param:SkinnedMesh mesh], [param:Array rigidBodyParams], [param:Array constraintParams], [param:Object params] )</h3>
- <p>
- [page:SkinnedMesh mesh] — [page:SkinnedMesh] for which [name] calculates Physics.<br />
- [page:Array rigidBodyParams] — An array of [page:Object] specifying Rigid Body parameters.<br />
- [page:Array constraintParams] — (optional) An array of [page:Object] specifying Constraint parameters.<br />
- [page:Object params] — (optional)<br />
- <ul>
- <li>[page:Number unitStep] - Default is 1 / 65.</li>
- <li>[page:Integer maxStepNum] - Default is 3.</li>
- <li>[page:Vector3 gravity] - Default is ( 0, - 9.8 * 10, 0 )</li>
- </ul>
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <h3>[property:Array mesh]</h3>
- <p>[page:SkinnedMesh] passed to the constructor.</p>
- <h2>Methods</h2>
- <h3>[method:MMDPhysicsHelper createHelper]()</h3>
- <p>
- Return [page:MMDPhysicsHelper]. You can visualize Rigid bodies by adding the helper to scene.
- </p>
- <h3>[method:CCDIKSolver reset]()</h3>
- <p>
- Resets Rigid bodies transorm to current bone's.
- </p>
- <h3>[method:CCDIKSolver setGravity]( [param:Vector3 gravity] )</h3>
- <p>
- [page:Vector3 gravity] — Direction and volume of gravity.
- </p>
- <p>
- Set gravity.
- </p>
- <h3>[method:CCDIKSolver update]( [param:Number delta] )</h3>
- <p>
- [page:Number delta] — Time in second.
- </p>
- <p>
- Advance Physics calculation and updates bones.
- </p>
- <h3>[method:CCDIKSolver warmup]( [param:Integer cycles] )</h3>
- <p>
- [page:Number delta] — Time in second.
- </p>
- <p>
- Warm up Rigid bodies. Calculates cycles steps.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/animation/MMDPhysics.js examples/js/animation/MMDPhysics.js]
- </p>
- </body>
- </html>
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