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- [page:Mesh] →
- <h1>[name]</h1>
- <p class="desc">
- Creates a simulated lens flare that tracks a light.<br /><br />
- </p>
- <h2>Example</h2>
- <p>
- [example:webgl_lensflares WebGL / lensflares]
- </p>
- <code>
- var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
- var textureLoader = new THREE.TextureLoader();
- var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
- var textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
- var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
- var lensflare = new THREE.Lensflare();
- lensflare.addElement( new THREE.LensflareElement( textureFlare0, 512, 0 ) );
- lensflare.addElement( new THREE.LensflareElement( textureFlare1, 512, 0 ) );
- lensflare.addElement( new THREE.LensflareElement( textureFlare2, 60, 0.6 ) );
- light.add( lensflare );
- </code>
- <h2>Constructor</h2>
- <h3>LensflareElement( [param:Texture texture], [param:Float size], [param:Float distance], [param:Color color] )</h3>
- <p>
- [page:Texture texture] - THREE.Texture to use for the flare. <br />
- [page:Float size] - (optional) size in pixels <br />
- [page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
- [page:Color color] - (optional) the [page:Color] of the lens flare
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Mesh] class for common properties.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js examples/js/objects/Lensflare.js]
- </p>
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