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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:EventDispatcher] →
- <h1>[name]</h1>
- <p class="desc">
- <p>
- [name] is similar to [page:OrbitControls]. However, it does not maintain a constant camera [page:Object3D.up up] vector.
- That means if the camera orbits over the “north” and “south” poles, it does not flip to stay "right side up".
- </p>
- </p>
- <h2>Example</h2>
- <p>[example:misc_controls_trackball misc / controls / trackball ]</p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
- <p>
- <p>
- [page:Camera camera]: The camera of the rendered scene.
- </p>
- <p>
- [page:HTMLDOMElement domElement]: The HTML element used for event listeners.
- </p>
- <p>
- Creates a new instance of [name].
- </p>
- </p>
- <h2>Events</h2>
- <h3>change</h3>
- <p>
- Fires when the camera has been transformed by the controls.
- </p>
- <h3>start</h3>
- <p>
- Fires when an interaction (e.g. touch) was initiated.
- </p>
- <h3>end</h3>
- <p>
- Fires when an interaction has finished.
- </p>
- <h2>Properties</h2>
- <h3>[property:HTMLDOMElement domElement]</h3>
- <p>
- The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
- not set up new event listeners.
- </p>
- <h3>[property:Number dynamicDampingFactor]</h3>
- <p>
- Defines the intensity of damping. Only considered if [page:.staticMoving staticMoving] is set to *false*. Default is *0.2*.
- </p>
- <h3>[property:Boolean enabled]</h3>
- <p>
- Whether or not the controls are enabled.
- </p>
- <h3>[property:Array keys]</h3>
- <p>
- This array holds keycodes for controlling interactions.
- <ul>
- <li>When the first defined key is pressed, all mouse interactions (left, middle, right) performs orbiting.</li>
- <li>When the second defined key is pressed, all mouse interactions (left, middle, right) performs zooming.</li>
- <li>When the third defined key is pressed, all mouse interactions (left, middle, right) performs panning.</li>
- </ul>
- Default is *65, 83, 68* which represents A, S, D.
- </p>
- <h3>[property:Number maxDistance]</h3>
- <p>
- How far you can zoom in. Default is *Infinity*.
- </p>
- <h3>[property:Number minDistance]</h3>
- <p>
- How far you can zoom in. Default is *0*.
- </p>
- <h3>
- [property:Object mouseButtons]</h3>
- <p>
- This object contains references to the mouse actions used by the controls.
- <ul>
- <li>.LEFT is assinged with *THREE.MOUSE.ROTATE*</li>
- <li>.MIDDLE is assinged with *THREE.MOUSE.ZOOM*</li>
- <li>.RIGHT is assinged with *THREE.MOUSE.PAN*</li>
- </ul>
- </p>
- <h3>[property:Boolean noPan]</h3>
- <p>
- Whether or not panning is disabled. Default is *false*.
- </p>
- <h3>[property:Boolean noRotate]</h3>
- <p>
- Whether or not rotation is disabled. Default is *false*.
- </p>
- <h3>[property:Boolean noZoom]</h3>
- <p>
- Whether or not zooming is disabled. Default is *false*.
- </p>
- <h3>[property:Camera object]</h3>
- <p>
- The camera being controlled.
- </p>
- <h3>[property:Number panSpeed]</h3>
- <p>
- The zoom speed. Default is *0.3*.
- </p>
- <h3>[property:Number rotateSpeed]</h3>
- <p>
- The rotation speed. Default is *1.0*.
- </p>
- <h3>[property:Object screen]</h3>
- <p>
- Represents the properties of the screen. Automatically set when [page:.handleResize handleResize]() is called.
- <ul>
- <li>left: Represents the offset in pixels to the screen's left boundary.</li>
- <li>top: Represents the offset in pixels to the screen's top boundary.</li>
- <li>width: Represents the screen width in pixels.</li>
- <li>height: Represents the screen height in pixels.</li>
- </ul>
- </p>
- <h3>[property:Boolean staticMoving]</h3>
- <p>
- Whether or not damping is disabled. Default is *false*.
- </p>
- <h3>[property:Number zoomSpeed]</h3>
- <p>
- The zoom speed. Default is *1.2*.
- </p>
- <h2>Methods</h2>
- <h3>[method:null checkDistances] ()</h3>
- <p>
- Ensures the controls stay in the range [minDistance, maxDistance]. Called by [page:.update update]().
- </p>
- <h3>[method:null dispose] ()</h3>
- <p>
- Should be called if the controls is no longer required.
- </p>
- <h3>[method:null handleResize] ()</h3>
- <p>
- Should be called if the application window is resized.
- </p>
- <h3>[method:null panCamera] ()</h3>
- <p>
- Performs panning if necessary. Called by [page:.update update]().
- </p>
- <h3>[method:null reset] ()</h3>
- <p>
- Resets the controls to its initial state.
- </p>
- <h3>[method:null rotateCamera] ()</h3>
- <p>
- Rotates the camera if necessary. Called by [page:.update update]().
- </p>
- <h3>[method:null update] ()</h3>
- <p>
- Updates the controls. Usually called in the animation loop.
- </p>
- <h3>[method:null zoomCamera] ()</h3>
- <p>
- Performs zooming if necessary. Called by [page:.update update]().
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/TrackballControls.js examples/js/controls/TrackballControls.js]
- </p>
- </body>
- </html>
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