/** * @author zz85 / http://github.com/zz85 * @author WestLangley / http://github.com/WestLangley * @author Mugen87 / https://github.com/Mugen87 * * tool for "unwrapping" and debugging three.js geometries UV mapping * * Sample usage: * document.body.appendChild( UVsDebug( new THREE.SphereBufferGeometry( 10, 10, 10, 10 ) ); * */ import { Vector2 } from "../../../build/three.module.js"; var UVsDebug = function ( geometry, size ) { // handles wrapping of uv.x > 1 only var abc = 'abc'; var a = new Vector2(); var b = new Vector2(); var uvs = [ new Vector2(), new Vector2(), new Vector2() ]; var face = []; var canvas = document.createElement( 'canvas' ); var width = size || 1024; // power of 2 required for wrapping var height = size || 1024; canvas.width = width; canvas.height = height; var ctx = canvas.getContext( '2d' ); ctx.lineWidth = 2; ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )'; ctx.textAlign = 'center'; // paint background white ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )'; ctx.fillRect( 0, 0, width, height ); if ( geometry.isGeometry ) { var faces = geometry.faces; var uvSet = geometry.faceVertexUvs[ 0 ]; for ( var i = 0, il = uvSet.length; i < il; i ++ ) { var face = faces[ i ]; var uv = uvSet[ i ]; face[ 0 ] = face.a; face[ 1 ] = face.b; face[ 2 ] = face.c; uvs[ 0 ].copy( uv[ 0 ] ); uvs[ 1 ].copy( uv[ 1 ] ); uvs[ 2 ].copy( uv[ 2 ] ); processFace( face, uvs, i ); } } else { var index = geometry.index; var uvAttribute = geometry.attributes.uv; if ( index ) { // indexed geometry for ( var i = 0, il = index.count; i < il; i += 3 ) { face[ 0 ] = index.getX( i ); face[ 1 ] = index.getX( i + 1 ); face[ 2 ] = index.getX( i + 2 ); uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); processFace( face, uvs, i / 3 ); } } else { // non-indexed geometry for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) { face[ 0 ] = i; face[ 1 ] = i + 1; face[ 2 ] = i + 2; uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); processFace( face, uvs, i / 3 ); } } } return canvas; function processFace( face, uvs, index ) { // draw contour of face ctx.beginPath(); a.set( 0, 0 ); for ( var j = 0, jl = uvs.length; j < jl; j ++ ) { var uv = uvs[ j ]; a.x += uv.x; a.y += uv.y; if ( j === 0 ) { ctx.moveTo( uv.x * width, ( 1 - uv.y ) * height ); } else { ctx.lineTo( uv.x * width, ( 1 - uv.y ) * height ); } } ctx.closePath(); ctx.stroke(); // calculate center of face a.divideScalar( uvs.length ); // label the face number ctx.font = '12pt Arial bold'; ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )'; ctx.fillText( index, a.x * width, ( 1 - a.y ) * height ); if ( a.x > 0.95 ) { // wrap x // 0.95 is arbitrary ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height ); } // ctx.font = '8pt Arial bold'; ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )'; // label uv edge orders for ( j = 0, jl = uvs.length; j < jl; j ++ ) { var uv = uvs[ j ]; b.addVectors( a, uv ).divideScalar( 2 ); var vnum = face[ j ]; ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height ); if ( b.x > 0.95 ) { // wrap x ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height ); } } } }; export { UVsDebug };