import { Camera, Color, DataTexture, Material, MeshNormalMaterial, Scene, ShaderMaterial, Vector3, WebGLRenderer, WebGLRenderTarget } from '../../../src/Three'; import { Pass } from './Pass'; export class SSAOPass extends Pass { constructor( scene: Scene, camera: Camera, width?: number, height?: number ); scene: Scene; camera: Camera; width: number; height: boolean; clear: boolean; kernelRadius: boolean; kernelSize: boolean; kernel: Vector3[]; noiseTexture: DataTexture; output: number; minDistance: number; maxDistance: number; beautyRenderTarget: WebGLRenderTarget; normalRenderTarget: WebGLRenderTarget; ssaoRenderTarget: WebGLRenderTarget; blurRenderTarget: WebGLRenderTarget; ssaoMaterial: ShaderMaterial; normalMaterial: MeshNormalMaterial; blurMaterial: ShaderMaterial; depthRenderMaterial: ShaderMaterial; copyMaterial: ShaderMaterial; fsQuad: object; originalClearColor: Color; static OUTPUT: { Default: number; SSAO: number; Blur: number; Beauty: number; Depth: number; Normal: number; }; dipose(): void; generateSampleKernel(): Vector3[]; generateRandomKernelRotations(): void; renderPass( renderer: WebGLRenderer, passMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: Color, clearAlpha?: number ): void; renderPass( renderer: WebGLRenderer, passMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: number, clearAlpha?: number ): void; renderOverride( renderer: WebGLRenderer, overrideMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: Color, clearAlpha?: number ): void; renderOverride( renderer: WebGLRenderer, overrideMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: number, clearAlpha?: number ): void; }