import { ShaderMaterial, Texture, WebGLRenderTarget } from '../../../src/Three'; import { Pass } from './Pass'; export class SMAAPass extends Pass { constructor( width: number, height: number ); edgesRT: WebGLRenderTarget; weightsRT: WebGLRenderTarget; areaTexture: Texture; searchTexture: Texture; uniformsEdges: object; materialEdges: ShaderMaterial; uniformsWeights: object; materialWeights: ShaderMaterial; uniformsBlend: object; materialBlend: ShaderMaterial; fsQuad: object; getAreaTexture(): string; getSearchTexture(): string; }