/** * @author bhouston / http://clara.io/ */ import { BackSide, BoxBufferGeometry, Mesh, PerspectiveCamera, Scene, ShaderLib, ShaderMaterial } from "../../../build/three.module.js"; import { Pass } from "../postprocessing/Pass.js"; var CubeTexturePass = function ( camera, envMap, opacity ) { Pass.call( this ); this.camera = camera; this.needsSwap = false; this.cubeShader = ShaderLib[ 'cube' ]; this.cubeMesh = new Mesh( new BoxBufferGeometry( 10, 10, 10 ), new ShaderMaterial( { uniforms: this.cubeShader.uniforms, vertexShader: this.cubeShader.vertexShader, fragmentShader: this.cubeShader.fragmentShader, depthTest: false, depthWrite: false, side: BackSide } ) ); Object.defineProperty( this.cubeMesh.material, 'envMap', { get: function () { return this.uniforms.envMap.value; } } ); this.envMap = envMap; this.opacity = ( opacity !== undefined ) ? opacity : 1.0; this.cubeScene = new Scene(); this.cubeCamera = new PerspectiveCamera(); this.cubeScene.add( this.cubeMesh ); }; CubeTexturePass.prototype = Object.assign( Object.create( Pass.prototype ), { constructor: CubeTexturePass, render: function ( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) { var oldAutoClear = renderer.autoClear; renderer.autoClear = false; this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix ); this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld ); this.cubeMesh.material.uniforms.envMap.value = this.envMap; this.cubeMesh.material.uniforms.opacity.value = this.opacity; this.cubeMesh.material.transparent = ( this.opacity < 1.0 ); renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); if ( this.clear ) renderer.clear(); renderer.render( this.cubeScene, this.cubeCamera ); renderer.autoClear = oldAutoClear; } } ); export { CubeTexturePass };