import { OrthographicCamera, Mesh, Scene, ShaderMaterial, Vector3, WebGLRenderer, WebGLRenderTarget, } from '../../../src/Three'; export class Ocean { constructor( renderer: WebGLRenderer, camera?: OrthographicCamera, scene?: Scene, options?: object ); changed: boolean; initial: boolean; oceanCamera: OrthographicCamera renderer: WebGLRenderer; scene: Scene; clearColor: number[]; geometryOrigin: number[]; sunDirectionX: number; sunDirectionY: number; sunDirectionZ: number; oceanColor: Vector3; skyColor: Vector3; exposure: number; geometryResolution: number; geometrySize: number; resolution: number; floatSize: number; windX: number; windY: number; size: number; choppiness: number; initialSpectrumFramebuffer: WebGLRenderTarget; spectrumFramebuffer: WebGLRenderTarget; pingPhaseFramebuffer: WebGLRenderTarget; pongPhaseFramebuffer: WebGLRenderTarget; pingTransformFramebuffer: WebGLRenderTarget; pongTransformFramebuffer: WebGLRenderTarget; displacementMapFramebuffer: WebGLRenderTarget; normalMapFramebuffer: WebGLRenderTarget; matrixNeedsUpdate: boolean; materialOceanHorizontal: ShaderMaterial; materialOceanVertical: ShaderMaterial; materialInitialSpectrum: ShaderMaterial; materialPhase: ShaderMaterial; materialSpectrum: ShaderMaterial; materialNormal: ShaderMaterial; materialOcean: ShaderMaterial; screenQuad: Mesh; generateSeedPhaseTexture(): void; generateMesh(): void; render(): void; renderInitialSpectrum(): void; renderWavePhase(): void; renderSpectrum(): void; renderSpectrumFFT(): void; renderNormalMap(): void; }