/** * @author abelnation / http://github.com/abelnation * @author Mugen87 / http://github.com/Mugen87 * @author WestLangley / http://github.com/WestLangley * * This helper must be added as a child of the light */ import { BackSide, BufferGeometry, Float32BufferAttribute, Line, LineBasicMaterial, Mesh, MeshBasicMaterial } from '../../../build/three.module.js'; function RectAreaLightHelper( light, color ) { this.type = 'RectAreaLightHelper'; this.light = light; this.color = color; // optional hardwired color for the helper var positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; var geometry = new BufferGeometry(); geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); geometry.computeBoundingSphere(); var material = new LineBasicMaterial( { fog: false } ); Line.call( this, geometry, material ); // var positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; var geometry2 = new BufferGeometry(); geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); geometry2.computeBoundingSphere(); this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) ); this.update(); } RectAreaLightHelper.prototype = Object.create( Line.prototype ); RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; RectAreaLightHelper.prototype.update = function () { this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 ); if ( this.color !== undefined ) { this.material.color.set( this.color ); this.children[ 0 ].material.color.set( this.color ); } else { this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); // prevent hue shift var c = this.material.color; var max = Math.max( c.r, c.g, c.b ); if ( max > 1 ) c.multiplyScalar( 1 / max ); this.children[ 0 ].material.color.copy( this.material.color ); } }; RectAreaLightHelper.prototype.dispose = function () { this.geometry.dispose(); this.material.dispose(); this.children[ 0 ].geometry.dispose(); this.children[ 0 ].material.dispose(); }; export { RectAreaLightHelper };