/** * @author mrdoob / http://mrdoob.com/ */ import { BufferGeometry, Float32BufferAttribute } from "../../../build/three.module.js"; var BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { BufferGeometry.call( this ); width = width || 1; height = height || 1; depth = depth || 1; widthSegments = Math.floor( widthSegments ) || 1; heightSegments = Math.floor( heightSegments ) || 1; depthSegments = Math.floor( depthSegments ) || 1; var widthHalf = width / 2; var heightHalf = height / 2; var depthHalf = depth / 2; var segmentWidth = width / widthSegments; var segmentHeight = height / heightSegments; var segmentDepth = depth / depthSegments; var vertices = []; var x = - widthHalf, y = - heightHalf, z = - depthHalf; for ( var i = 0; i <= widthSegments; i ++ ) { vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf ); vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf ); vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf ); vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf ); x += segmentWidth; } for ( var i = 0; i <= heightSegments; i ++ ) { vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf ); vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf ); vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf ); vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf ); y += segmentHeight; } for ( var i = 0; i <= depthSegments; i ++ ) { vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z ); vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z ); vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z ); vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z ); z += segmentDepth; } this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); }; BoxLineGeometry.prototype = Object.create( BufferGeometry.prototype ); BoxLineGeometry.prototype.constructor = BoxLineGeometry; export { BoxLineGeometry };