import { Camera, EventDispatcher, Vector3 } from '../../../src/Three'; export class TrackballControls extends EventDispatcher { constructor( object: Camera, domElement?: HTMLElement ); object: Camera; domElement: HTMLElement; // API enabled: boolean; screen: {left: number; top: number; width: number; height: number}; rotateSpeed: number; zoomSpeed: number; panSpeed: number; noRotate: boolean; noZoom: boolean; noPan: boolean; noRoll: boolean; staticMoving: boolean; dynamicDampingFactor: number; minDistance: number; maxDistance: number; keys: number[]; target: Vector3; position0: Vector3; target0: Vector3; up0: Vector3; update(): void; reset(): void; dispose(): void; checkDistances(): void; zoomCamera(): void; panCamera(): void; rotateCamera(): void; handleResize(): void; }