[page:Object3D] → [page:Line] →

[name]

Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors. Requires that normals have been specified in a [page:BufferAttribute custom attribute] or have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals].

Unlike [page:FaceNormalsHelper], this works with [page:BufferGeometry].

Example

[example:webgl_helpers WebGL / helpers]

var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 ); var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } ); var box = new THREE.Mesh( geometry, material ); var helper = new THREE.VertexNormalsHelper( box, 2, 0x00ff00, 1 ); scene.add( box ); scene.add( helper );

Constructor

[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )

[page:Object3D object] -- object for which to render vertex normals.
[page:Number size] -- (optional) length of the arrows. Default is 1.
[page:Hex color] -- hex color of the arrows. Default is 0xff0000.
[page:Number linewidth] -- (optional) width of the arrow lines. Default is 1.

Properties

See the base [page:LineSegments] class for common properties.

[property:object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the objects's [page:Object3D.matrixWorld matrixWorld].

[property:Object3D object]

The object for which the vertex normals are being visualized.

[property:Number size]

Length of the arrows. Default is *1*.

Methods

See the base [page:LineSegments] class for common methods.

[method:null update]()

Updates the vertex normal preview based on movement of the object.

Source

[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/VertexNormalsHelper.js examples/jsm/helpers/VertexNormalsHelper.js]