#VRML V2.0 utf8 #Created by Cinema 4D DEF Plane Transform { children [ Shape { appearance DEF MAT_Mat Appearance { material Material { ambientIntensity 0.2 diffuseColor 0.33 0.33 0.33 specularColor 0.025 0.025 0.025 emissiveColor 0 0 0 shininess 0.025 transparency 0 } } geometry DEF FACESET_Plane IndexedFaceSet { ccw FALSE creaseAngle 0.698132 coord Coordinate { point [ -200 0 -200,-200 0 0,-200 0 200,0 0 -200,0 0 0, 0 0 200,200 0 -200,200 0 0,200 0 200 ] } texCoord TextureCoordinate { point [ 0 0, 0.5 0,1 0,0 0.5,0.5 0.5,1 0.5, 0 1,0.5 1,1 1 ] } coordIndex [ 0,3,4,1,-1,1,4,5,2,-1,3,6,7,4,-1, 4,7,8,5,-1 ] texCoordIndex [ 0,3,4,1,-1,1,4,5,2,-1,3,6,7,4,-1, 4,7,8,5,-1 ] } } ] } DEF Null Transform { translation 0 -200 0 children [ DEF Platonic Transform { translation 0 400 0 children [ Shape { appearance USE MAT_Mat geometry DEF FACESET_Platonic IndexedFaceSet { ccw FALSE creaseAngle 3.141593 coord Coordinate { point [ -85.065216 52.573195 0,-85.065216 -52.573195 0,-52.573195 0 85.065216,52.573195 0 85.065216,85.065216 52.573195 0, 85.065216 -52.573195 0,52.573195 0 -85.065216,-52.573195 0 -85.065216,0 85.065216 52.573195,0 85.065216 -52.573195, 0 -85.065216 -52.573195,0 -85.065216 52.573195 ] } texCoord TextureCoordinate { point [ 0.5 0,1 1,1 1, 0 1,0.5 0,0 1,0.5 0,1 1, 0.5 0,0 1,1 1,0 1,0.5 0, 1 1,0.5 0,1 1,0 1,1 1, 0 1,0.5 0,1 1,0 1,0.5 0, 0 1,1 1,0 1,1 1,0.5 0, 1 1,0.5 0,1 1,0 1 ] } coordIndex [ 9,8,0,-1,8,2,0,-1,8,3,2,-1,8,4,3,-1, 8,9,4,-1,4,9,6,-1,6,9,7,-1,9,0,7,-1, 11,10,1,-1,2,11,1,-1,2,3,11,-1,3,5,11,-1, 5,10,11,-1,5,6,10,-1,6,7,10,-1,7,1,10,-1, 1,7,0,-1,2,1,0,-1,4,5,3,-1,4,6,5,-1 ] texCoordIndex [ 25,24,0,-1,23,7,0,-1,23,10,6,-1,23,13,8,-1, 23,26,12,-1,11,26,19,-1,18,26,22,-1,25,1,22,-1, 31,28,4,-1,5,30,4,-1,5,10,29,-1,9,15,29,-1, 16,28,29,-1,16,17,27,-1,18,20,27,-1,21,2,27,-1, 3,20,0,-1,5,2,0,-1,11,15,8,-1,11,17,14,-1 ] } } ] } ] }