import { AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper } from '../../../src/Three'; export namespace SkeletonUtils { export function retarget( target: Object3D | Skeleton, source: Object3D | Skeleton, options: {} ): void; export function retargetClip( target: Skeleton | Object3D, source: Skeleton | Object3D, clip: AnimationClip, options: {} ): AnimationClip; export function getHelperFromSkeleton( skeleton: Skeleton ): SkeletonHelper; export function getSkeletonOffsets( target: Object3D | Skeleton, source: Object3D | Skeleton, options: {} ): Matrix4[]; export function renameBones( skeleton: Skeleton, names: {} ): any; export function getBones( skeleton: Skeleton | Bone[] ): Bone[]; export function getBoneByName( name: string, skeleton: Skeleton ): Bone; export function getNearestBone( bone: Bone, names: {} ): Bone; export function findBoneTrackData( name: string, tracks: any[] ): {}; export function getEqualsBonesNames( skeleton: Skeleton, targetSkeleton: Skeleton ): string[]; export function clone( source: Object3D | Skeleton ): Object3D | Skeleton; }