import { ShaderMaterial, } from '../../../src/Three'; import { Pass } from './Pass'; export interface HalftonePassParameters { shape?: number; radius?: number; rotateR?: number; rotateB?: number; rotateG?: number; scatter?: number; blending?: number; blendingMode?: number; greyscale?: boolean; disable?: boolean; } export class HalftonePass extends Pass { constructor( width: number, height: number, params: HalftonePassParameters ); uniforms: object; material: ShaderMaterial; fsQuad: object; }