/** * @author alteredq / http://alteredqualia.com/ */ import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js"; import { Pass } from "../postprocessing/Pass.js"; import { FilmShader } from "../shaders/FilmShader.js"; var FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) { Pass.call( this ); if ( FilmShader === undefined ) console.error( "FilmPass relies on FilmShader" ); var shader = FilmShader; this.uniforms = UniformsUtils.clone( shader.uniforms ); this.material = new ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale; if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity; if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity; if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount; this.fsQuad = new Pass.FullScreenQuad( this.material ); }; FilmPass.prototype = Object.assign( Object.create( Pass.prototype ), { constructor: FilmPass, render: function ( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) { this.uniforms[ "tDiffuse" ].value = readBuffer.texture; this.uniforms[ "time" ].value += deltaTime; if ( this.renderToScreen ) { renderer.setRenderTarget( null ); this.fsQuad.render( renderer ); } else { renderer.setRenderTarget( writeBuffer ); if ( this.clear ) renderer.clear(); this.fsQuad.render( renderer ); } } } ); export { FilmPass };