/** * @author alteredq / http://alteredqualia.com/ */ import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js"; import { Pass } from "../postprocessing/Pass.js"; import { DotScreenShader } from "../shaders/DotScreenShader.js"; var DotScreenPass = function ( center, angle, scale ) { Pass.call( this ); if ( DotScreenShader === undefined ) console.error( "DotScreenPass relies on DotScreenShader" ); var shader = DotScreenShader; this.uniforms = UniformsUtils.clone( shader.uniforms ); if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center ); if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle; if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale; this.material = new ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.fsQuad = new Pass.FullScreenQuad( this.material ); }; DotScreenPass.prototype = Object.assign( Object.create( Pass.prototype ), { constructor: DotScreenPass, render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { this.uniforms[ "tDiffuse" ].value = readBuffer.texture; this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height ); if ( this.renderToScreen ) { renderer.setRenderTarget( null ); this.fsQuad.render( renderer ); } else { renderer.setRenderTarget( writeBuffer ); if ( this.clear ) renderer.clear(); this.fsQuad.render( renderer ); } } } ); export { DotScreenPass };