import { Object3D, Mesh, Texture, AnimationMixer } from '../../../src/Three'; export interface MD2PartsConfig { baseUrl: string, body: string, skins: string[], weapons: [string, string][], } export class MD2Character { constructor(); scale: number; animationFPS: number; root: Object3D; meshBody: Mesh | null; meshWeapon: Mesh | null; skinsBody: Texture[]; skinsWeapon: Texture[]; weapons: Mesh[]; activeAnimation: string | null; mixer: AnimationMixer | null; loadCounter: number; onLoadComplete(): void; loadParts( config: MD2PartsConfig ): void; setPlaybackRate( rate: number ): void; setWireframe( wireframeEnabled: boolean ): void; setSkin( index: number ): void; setWeapon( index: number ): void; setAnimation( clipName: string ): void; syncWeaponAnimation(): void; update( delta: number ): void; }