/** * @author mrdoob / http://mrdoob.com/ * @author marklundin / http://mark-lundin.com/ * @author alteredq / http://alteredqualia.com/ */ import { LinearFilter, Mesh, NearestFilter, OrthographicCamera, PlaneBufferGeometry, RGBAFormat, Scene, ShaderMaterial, StereoCamera, WebGLRenderTarget } from "../../../build/three.module.js"; var ParallaxBarrierEffect = function ( renderer ) { var _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); var _scene = new Scene(); var _stereo = new StereoCamera(); var _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat }; var _renderTargetL = new WebGLRenderTarget( 512, 512, _params ); var _renderTargetR = new WebGLRenderTarget( 512, 512, _params ); var _material = new ShaderMaterial( { uniforms: { "mapLeft": { value: _renderTargetL.texture }, "mapRight": { value: _renderTargetR.texture } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = vec2( uv.x, uv.y );", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "uniform sampler2D mapLeft;", "uniform sampler2D mapRight;", "varying vec2 vUv;", "void main() {", " vec2 uv = vUv;", " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {", " gl_FragColor = texture2D( mapLeft, uv );", " } else {", " gl_FragColor = texture2D( mapRight, uv );", " }", "}" ].join( "\n" ) } ); var mesh = new Mesh( new PlaneBufferGeometry( 2, 2 ), _material ); _scene.add( mesh ); this.setSize = function ( width, height ) { renderer.setSize( width, height ); var pixelRatio = renderer.getPixelRatio(); _renderTargetL.setSize( width * pixelRatio, height * pixelRatio ); _renderTargetR.setSize( width * pixelRatio, height * pixelRatio ); }; this.render = function ( scene, camera ) { scene.updateMatrixWorld(); if ( camera.parent === null ) camera.updateMatrixWorld(); _stereo.update( camera ); renderer.setRenderTarget( _renderTargetL ); renderer.clear(); renderer.render( scene, _stereo.cameraL ); renderer.setRenderTarget( _renderTargetR ); renderer.clear(); renderer.render( scene, _stereo.cameraR ); renderer.setRenderTarget( null ); renderer.render( _scene, _camera ); }; }; export { ParallaxBarrierEffect };