A loader for loading a .pcd resource.
Point Cloud Data is a file format for Point Cloud Library.
Loader support ascii and (compressed) binary.
// instantiate a loader
var loader = new THREE.PCDLoader();
// load a resource
loader.load(
// resource URL
'pointcloud.pcd',
// called when the resource is loaded
function ( mesh ) {
scene.add( mesh );
},
// called when loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
[example:webgl_loader_pcd]
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
See the base [page:Loader] class for common properties.
Default value is true.
See the base [page:Loader] class for common methods.
[page:String url] — A string containing the path/URL of the .pcd file.
[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.
Begin loading from url and call onLoad with the parsed response content.
[page:Arraybuffer data] — The binary structure to parse.
[page:String url] — The file name or file url.
Parse an pcd binary structure and return an [page:Object3D].
The object is converted to [page:Points] with a [page:BufferGeometry] and a [page:PointsMaterial].
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/PCDLoader.js examples/js/loaders/PCDLoader.js]