[name] can be used to create a decal mesh that serves different kinds of purposes e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.
[example:webgl_decals WebGL / decals]
var geometry = new THREE.DecalGeometry( mesh, position, orientation, size );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
mesh — Any mesh object.
position — Position of the decal projector.
orientation — Orientation of the decal projector.
size — Size of the decal projector.
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/geometries/DecalGeometry.js examples/js/geometries/DecalGeometry.js]