This class can be used to provide a drag'n'drop interaction.
[example:misc_controls_drag misc / controls / drag ]
var controls = new THREE.DragControls( objects, camera, renderer.domElement );
// add event listener to highlight dragged objects
controls.addEventListener( 'dragstart', function ( event ) {
event.object.material.emissive.set( 0xaaaaaa );
} );
controls.addEventListener( 'dragend', function ( event ) {
event.object.material.emissive.set( 0x000000 );
} );
[page:Array objects]: An array of draggable 3D objects.
[page:Camera camera]: The camera of the rendered scene.
[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
Creates a new instance of [name].
Fires when the user starts to drag a 3D object.
Fires when the user drags a 3D object.
Fires when the user has finished dragging a 3D object.
Fires when the pointer is moved onto a 3D object, or onto one of its children.
Fires when the pointer is moved out of a 3D object.
Whether or not the controls are enabled.
See the base [page:EventDispatcher] class for common methods.
Adds the event listeners of the controls.
Removes the event listeners of the controls.
Should be called if the controls is no longer required.
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/DragControls.js examples/js/controls/DragControls.js]