Justin Gilman dd9438c722 splitting decal into top and bottom | %!s(int64=3) %!d(string=hai) anos | |
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client | %!s(int64=3) %!d(string=hai) anos | |
server | %!s(int64=3) %!d(string=hai) anos | |
.gitignore | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=3) %!d(string=hai) anos | |
TODO.md | %!s(int64=3) %!d(string=hai) anos |
===== User-driven exploration RPG
I love exploring MUDs, but no-one wants to play console-only text-based games anymore. So a 16x16 tileset exploration game with user-contributed content seems like a natural progression.
As you explore around, you might enter an area that hasn't been built yet; you can either go back to the previous room, or add your own touch to the world.
The project is self-contained. From the root of the project, run dotnet run -p server
and it will start up a dotnet webservice that hosts the client code.