Justin Gilman
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9b21a7b752
building spritesheet tile selector
|
3 éve |
Justin Gilman
|
6c320e05c1
adding some support for the editor
|
3 éve |
Justin Gilman
|
3a809efd6e
adding separate view for editor
|
3 éve |
Justin Gilman
|
5f45a69996
adding buttons for character creation
|
3 éve |
Justin Gilman
|
008ec18448
adding more details to map 2
|
3 éve |
Justin Gilman
|
b2a1ced365
adding room transition; adding stairs to both rooms
|
3 éve |
Justin Gilman
|
5fd1d8cb71
adding some bushes by the puddle
|
3 éve |
Justin Gilman
|
19d4c95d24
updating version of room1
|
3 éve |
Justin Gilman
|
856b10bb9d
adding room versioning; adding second room
|
3 éve |
Justin Gilman
|
7d3b178488
fixing touch inputs; fixing screenToWorld math
|
3 éve |
Justin Gilman
|
800df7797a
moving map data into loadable file; using TileMap to control room rendering
|
3 éve |
Justin Gilman
|
1881084372
adding pants to character
|
3 éve |
Justin Gilman
|
7df6eb62e6
moving character logic into class
|
3 éve |
Justin Gilman
|
2131578ae1
drawing maps with tile collisions
|
3 éve |
Justin Gilman
|
e3db7d4049
adding touch controls
|
3 éve |
Justin Gilman
|
a39a54b740
moving asset loading and atlas storage one level up
|
3 éve |
Justin Gilman
|
6a8a619daa
renaming animation state to overworld state; tweaking button display
|
3 éve |
Justin Gilman
|
5b702f2df2
splitting out character creation and play states; adding in sprite cache
|
3 éve |
Justin Gilman
|
ef2a1d4083
adding hair selector
|
3 éve |
Justin Gilman
|
c41fa2ddf5
adding in body selection and top selection; adding in character movement
|
3 éve |
Justin Gilman
|
cc2756ead8
initial commit
|
3 éve |