Justin Gilman
|
0dcc9f0e0a
reading rooms from app data folder with fallback to client maps
|
3 years ago |
Justin Gilman
|
5d7fad0146
renaming nginx config file for server
|
3 years ago |
Justin Gilman
|
659ec32b80
adding jsonapi server code
|
3 years ago |
Justin Gilman
|
742572e235
moving all client code into client folder
|
3 years ago |
Justin Gilman
|
be55ccc0bc
added ability to include spritesheets automatically when placing tiles
|
3 years ago |
Justin Gilman
|
15eb7f936f
fixing exit typo
|
3 years ago |
Justin Gilman
|
bf117df41d
copying level save data to clipboard
|
3 years ago |
Justin Gilman
|
e79a31f42a
opening level editor for the current room you're in
|
3 years ago |
Justin Gilman
|
01c0d88fe4
properly sorting tiles by x,y; intercepting ctrl+s and throwing an alert
|
3 years ago |
Justin Gilman
|
bc0f828864
cleaning up comments
|
3 years ago |
Justin Gilman
|
ab7fe4ddd9
adding ability to add room entrances and exits
|
3 years ago |
Justin Gilman
|
0a2368e632
migrating room door data to use exits array
|
3 years ago |
Justin Gilman
|
69b2b5476c
fixing editor collision drawing; adding ability to "paint" tiles and collisions by holding down the button
|
3 years ago |
Justin Gilman
|
98fd5b1615
fixing character editing after first save
|
3 years ago |
Justin Gilman
|
3c0d4fc609
cleaning up stacked decals
|
3 years ago |
Justin Gilman
|
9c8b8cac42
adding ability to add tiles to missing locations on map in editor
|
3 years ago |
Justin Gilman
|
796c3e2ebc
updating tile map data to include placed position
|
3 years ago |
Justin Gilman
|
5cabc0a466
running formatting on map files to read them better
|
3 years ago |
Justin Gilman
|
e2f6e57437
updating evie's room; adding overDecal drawing support
|
3 years ago |
Justin Gilman
|
1dab506794
adding room state to player; saving room state; properly preserving character customizations
|
3 years ago |
Justin Gilman
|
cc66ac783d
using starting position for player correctly
|
3 years ago |
Justin Gilman
|
9a539489eb
cleaning up some console output
|
3 years ago |
Justin Gilman
|
676afbf63c
adding support for multiple sheets per room
|
3 years ago |
Justin Gilman
|
b84e8bb608
loading spritesheets based on url params
|
3 years ago |
Justin Gilman
|
2267721ddb
using level editor to edit the room
|
3 years ago |
Justin Gilman
|
bfe11f2fc3
adding primary and secondary tiles to level editor; adding different modes such as "tile" for base tiles, "decal" to place layered sprites, and "wall" to turn collisions on or off for a tile
|
3 years ago |
Justin Gilman
|
e49d0e39b6
opening the sheet after loading the map file
|
3 years ago |
Justin Gilman
|
34c6d61bc7
adding black border for level editor room bounds
|
3 years ago |
Justin Gilman
|
bf72768cb3
loading selected tile from sheetview to use to draw in editor
|
3 years ago |
Justin Gilman
|
1ab498bfa6
adding in undo and attempt at save
|
3 years ago |