Commit History

Author SHA1 Message Date
  Justin Gilman 0dcc9f0e0a reading rooms from app data folder with fallback to client maps 3 years ago
  Justin Gilman 5d7fad0146 renaming nginx config file for server 3 years ago
  Justin Gilman 659ec32b80 adding jsonapi server code 3 years ago
  Justin Gilman 742572e235 moving all client code into client folder 3 years ago
  Justin Gilman be55ccc0bc added ability to include spritesheets automatically when placing tiles 3 years ago
  Justin Gilman 15eb7f936f fixing exit typo 3 years ago
  Justin Gilman bf117df41d copying level save data to clipboard 3 years ago
  Justin Gilman e79a31f42a opening level editor for the current room you're in 3 years ago
  Justin Gilman 01c0d88fe4 properly sorting tiles by x,y; intercepting ctrl+s and throwing an alert 3 years ago
  Justin Gilman bc0f828864 cleaning up comments 3 years ago
  Justin Gilman ab7fe4ddd9 adding ability to add room entrances and exits 3 years ago
  Justin Gilman 0a2368e632 migrating room door data to use exits array 3 years ago
  Justin Gilman 69b2b5476c fixing editor collision drawing; adding ability to "paint" tiles and collisions by holding down the button 3 years ago
  Justin Gilman 98fd5b1615 fixing character editing after first save 3 years ago
  Justin Gilman 3c0d4fc609 cleaning up stacked decals 3 years ago
  Justin Gilman 9c8b8cac42 adding ability to add tiles to missing locations on map in editor 3 years ago
  Justin Gilman 796c3e2ebc updating tile map data to include placed position 3 years ago
  Justin Gilman 5cabc0a466 running formatting on map files to read them better 3 years ago
  Justin Gilman e2f6e57437 updating evie's room; adding overDecal drawing support 3 years ago
  Justin Gilman 1dab506794 adding room state to player; saving room state; properly preserving character customizations 3 years ago
  Justin Gilman cc66ac783d using starting position for player correctly 3 years ago
  Justin Gilman 9a539489eb cleaning up some console output 3 years ago
  Justin Gilman 676afbf63c adding support for multiple sheets per room 3 years ago
  Justin Gilman b84e8bb608 loading spritesheets based on url params 3 years ago
  Justin Gilman 2267721ddb using level editor to edit the room 3 years ago
  Justin Gilman bfe11f2fc3 adding primary and secondary tiles to level editor; adding different modes such as "tile" for base tiles, "decal" to place layered sprites, and "wall" to turn collisions on or off for a tile 3 years ago
  Justin Gilman e49d0e39b6 opening the sheet after loading the map file 3 years ago
  Justin Gilman 34c6d61bc7 adding black border for level editor room bounds 3 years ago
  Justin Gilman bf72768cb3 loading selected tile from sheetview to use to draw in editor 3 years ago
  Justin Gilman 1ab498bfa6 adding in undo and attempt at save 3 years ago