void2.js 1.1 KB

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  1. module.exports = class Void2 {
  2. constructor() {
  3. this.id = this.constructor.name;
  4. this.name = "Void";
  5. this.description = "A dark mist-filled void. You can see things become more solid in the distance, but the void continues to the west.";
  6. this.filename = "void2.js";
  7. this.type = "room";
  8. this.items = [];
  9. this.mobiles = [];
  10. this.roomExpires = 0;
  11. this.resetDelay = 12000000;
  12. this.roomExits = ["north", "south", "west"];
  13. }
  14. mud_reset(time) {
  15. libs.Output.toRoom(this.id, "The mists swirl.");
  16. this.roomExpires = time + this.resetDelay;
  17. }
  18. mud_tick(time) {
  19. if(time >= this.roomExpires) {
  20. this.mud_reset(time);
  21. }
  22. }
  23. mud_getName() {
  24. return this.name;
  25. }
  26. mud_getDescription() {
  27. return this.description;
  28. }
  29. west(room, mobile, input) {
  30. world.mud_moveMobile(mobile.id, this.id, "Void1", "drifts west");
  31. return true;
  32. }
  33. north(room, mobile, input) {
  34. world.mud_moveMobile(mobile.id, this.id, "LibraryEntrance", "drifts north");
  35. return true;
  36. }
  37. south(room, mobile, input) {
  38. world.mud_moveMobile(mobile.id, this.id, "Mine1", "drifts south");
  39. return true;
  40. }
  41. };