road05.js 1.3 KB

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  1. module.exports = class PhandalinRoad5 {
  2. constructor() {
  3. this.id = this.constructor.name;
  4. this.name = "Phandalin Road";
  5. this.description = "A well worn dirt road.";
  6. this.filename = "phandalin/road05.js";
  7. this.type = "room";
  8. this.items = [];
  9. this.mobiles = [];
  10. this.roomExits = [];
  11. this.roomExpires = 0;
  12. this.resetDelay = 12000000;
  13. this.roomExits = ["north", "enter", "southwest", "east"];
  14. }
  15. mud_reset(time) {
  16. libs.Output.toRoom(this.id, "One of the townsfolk smiles as she passes by.");
  17. this.roomExpires = time + this.resetDelay;
  18. }
  19. mud_tick(time) {
  20. if(time >= this.roomExpires) {
  21. this.mud_reset(time);
  22. }
  23. }
  24. mud_getName() {
  25. return this.name;
  26. }
  27. mud_getDescription() {
  28. return this.description;
  29. }
  30. southwest(room, mobile, input) {
  31. world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad4", "leaves southwest");
  32. return true;
  33. }
  34. enter(room, mobile, input) {
  35. world.mud_moveMobile(mobile.id, this.id, "PhandalinLionshieldCoster", "enters the Coster", "enters");
  36. return true;
  37. }
  38. west(room, mobile, input) {
  39. return this.enter(room, mobile, input);
  40. }
  41. north(room, mobile, input) {
  42. world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad6", "leaves north");
  43. return true;
  44. }
  45. //east(room, mobile, input) {
  46. // world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad31");
  47. // return true;
  48. //}
  49. };