module.exports = class ZebedeeTemple { constructor() { this.id = this.constructor.name; this.name = "The Temple"; this.description = "A huge vaulted ceiling hangs over the marble floors and ancient wooden benches. A massive stone altar towards the back of the temple sits below a large gilded statue of a dove, suspended in the air."; this.filename = "zebedee/temple.js"; this.type = "room"; this.items = []; this.mobiles = []; this.roomExpires = 0; this.resetDelay = 6000000; this.roomExits = ["south"]; } mud_reset(time) { libs.Output.toRoom(this.id, "A patron whispers a silent prayer."); this.roomExpires = time + this.resetDelay; } mud_tick(time) { if(time >= this.roomExpires) { this.mud_reset(time); } } mud_getName() { return this.name; } mud_getDescription() { return this.description; } south(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "ZebedeeCormallenRoad1", "leaves south"); return true; } };