module.exports = class PhandalinRoad4 { constructor() { this.id = this.constructor.name; this.name = "Phandalin Road"; this.description = "A well worn dirt road."; this.filename = "phandalin/road04.js"; this.type = "room"; this.items = []; this.mobiles = []; this.roomExits = []; this.roomExpires = 0; this.resetDelay = 12000000; this.roomExits = ["northeast", "northwest", "enter", "southeast", "southwest"]; } mud_reset(time) { libs.Output.toRoom(this.id, "One of the townsfolk smiles as she passes by."); this.roomExpires = time + this.resetDelay; } mud_tick(time) { if(time >= this.roomExpires) { this.mud_reset(time); } } mud_getName() { return this.name; } mud_getDescription() { return this.description; } northwest(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad3", "leaves northwest"); return true; } northeast(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad5", "leaves northeast"); return true; } enter(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinWoodworkerHouse", "enters the house", "enters"); return true; } east(room, mobile, input) { return this.enter(room, mobile, input); } southeast(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinWoodworkerYard", "leaves southeast"); return true; } //southwest(room, mobile, input) { // world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad37"); // return true; //} };