module.exports = class DirtRoad1 { constructor() { this.id = this.constructor.name; this.name = "Dirt Road"; this.description = "A well-worn dirt road leads to the city of Zebedee to the west, and a large mine to the south."; this.filename = "dirtroad1.js"; this.type = "room"; this.items = []; this.mobiles = []; this.roomExpires = 0; this.resetDelay = 6000000; this.roomExits = ["south", "enter"]; } mud_reset(time) { libs.Output.toRoom(this.id, "A wagon bumps by, heading for the city."); this.roomExpires = time + this.resetDelay; } mud_tick(time) { if(time >= this.roomExpires) { this.mud_reset(time); } } mud_getName() { return this.name; } mud_getDescription() { return this.description; } look(room, mobile, input) { } south(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "CoalMineEntrance", "leaves south"); return true; } enter(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "ZebedeeEastGate", "enters through the gate"); return true; } west(room, mobile, input) { return this.enter(room, mobile, input); } };