module.exports = class Void2 { constructor() { this.id = this.constructor.name; this.name = "room 1"; this.description = "A dark mist-filled void."; this.filename = "void2.js"; this.type = "room"; this.items = []; this.mobiles = []; this.roomExits = []; this.roomExpires = 0; this.resetDelay = 12000000; this.roomExits = ["east"]; } mud_reset(time) { libs.Output.toRoom(this.id, "The mists swirl\n"); this.roomExpires = time + this.resetDelay; } mud_tick(time) { if(time >= this.roomExpires) { this.mud_reset(time); } } east(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "Void1"); return true; }; };