module.exports = class Void1 { constructor() { this.id = this.constructor.name; this.name = "room 0"; this.description = "A dark mist-filled void."; this.filename = "void1.js"; this.type = "room"; this.items = []; this.mobiles = []; this.roomExits = []; this.roomExpires = 0; this.resetDelay = 12000000; this.roomExits = ["north", "west"]; } mud_reset(time) { libs.Output.toRoom(this.id, "The mists swirl\n"); this.roomExpires = time + this.resetDelay; } mud_tick(time) { if(time >= this.roomExpires) { this.mud_reset(time); } } west(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "Void2"); return true; } north(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "LibraryEntrance"); return true; } };