module.exports = class PhandalinTownSquare { constructor() { this.id = this.constructor.name; this.name = "Phandalin Town Square"; this.description = "The square is a large, well-trodden area that acts as the hub for the town. The lush grass of the green to the west beacons to you. You can see a shrine to the north and a tall, important looking building to the southeast. There is a big yellow-and-black sign here."; this.filename = "phandalin/townsquare.js"; this.type = "room"; this.items = []; this.mobiles = []; this.roomExpires = 0; this.resetDelay = 12000000; this.roomExits = ["west", "north", "south", "southwest", "east"]; } mud_reset(time) { libs.Output.toRoom(this.id, "One of the townsfolk smiles as he passes by."); this.roomExpires = time + this.resetDelay; } mud_tick(time) { if(time >= this.roomExpires) { this.mud_reset(time); } } mud_getDescription() { return this.description; } look(room, mobile, input) { switch(input[0]) { case "sign": libs.Output.toMobile(mobile.id, "This town is currently under construction! Please take care not to fall off the edge of reality!\r\n\t\t-Midas"); return true; } } read(room, mobile, input) { switch(input[0]) { case "sign": libs.Output.toMobile(mobile.id, "This town is currently under construction! Please take care not to fall off the edge of reality!\r\n\t\t-Midas"); return true; } } north(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinShrineLuck"); return true; } west(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinTownGreen"); return true; } east(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad7"); return true; } south(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad6"); return true; } southwest(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad1"); return true; } };