module.exports = class PhandalinRoad1 { constructor() { this.id = this.constructor.name; this.name = "Phandalin Road"; this.description = "A well worn dirt road leading to the town green to the north. The bustle of the town square is heard to the northeast."; this.filename = "phandalin/road01.js"; this.type = "room"; this.items = []; this.mobiles = []; this.roomExits = []; this.roomExpires = 0; this.resetDelay = 12000000; this.roomExits = ["north", "northeast", "south"]; } mud_reset(time) { libs.Output.toRoom(this.id, "One of the townsfolk smiles as she passes by."); this.roomExpires = time + this.resetDelay; } mud_tick(time) { if(time >= this.roomExpires) { this.mud_reset(time); } } south(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinRoad2"); return true; } north(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinTownGreen"); return true; } west(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinGrassField"); return true; } northeast(room, mobile, input) { world.mud_moveMobile(mobile.id, this.id, "PhandalinTownSquare"); return true; } };