module.exports = class Stick { constructor() { this.id = 0; this.name = "a stick"; this.description = "A small crooked stick, splintered on the ends."; this.type = "item"; this.keywords = ["stick"]; this.resetDelay = 12000000; this.itemExpires = 0; this.filename = "stick.js"; } mud_init() { world.mud_addItemToRoom("PhandalinTownGreen", this.id); } mud_reset(time) { this.itemExpires = time + this.resetDelay; } mud_tick(time) { if(time >= this.itemExpires) { this.mud_reset(time); } } }