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- void main()
- {
- float distanceToCenter = distance(gl_PointCoord, vec2(0.5));
- float strength = 0.05 / distanceToCenter - 0.1;
- gl_FragColor = vec4(1.0, 1.0, 1.0, clamp(strength, 0.0, 1.0));
- #include <tonemapping_fragment>
- #include <colorspace_fragment>
- }
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