Justin Gilman
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ed425e0ed0
adding updated sprites to support stations; adding in sector and sector station; adding in ship docking logic
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5 years ago |
Justin Gilman
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4338e1251b
adding in items to navigate to; handling dpi differences between desktop and mobile; adding travel animation for hud; hiding impulse button when desired destination is invalid
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5 years ago |
Justin Gilman
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82bc4e8e8b
adding current sector and target sector to navigation hud
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5 years ago |
Justin Gilman
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1a9e2d950f
adding custom cursor for system navigation; adding conversation advancement for the display
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5 years ago |
Justin Gilman
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1abcbbfc37
adding in travel logic and more granular feature locking for introduction
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5 years ago |
Justin Gilman
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78158805f4
building out mock system navigation display
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5 years ago |
Justin Gilman
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765a14a9f2
refactor of display to use three-column flexbox; splitting shiphud back out into it's own class; fixing autoload to not spit errors when requiring a class that is already required
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5 years ago |
Justin Gilman
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92186cdeb5
adding navigation inputs and display canvas for system navigation
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5 years ago |
Justin Gilman
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2c054a4932
adding in player progress chain; hiding/showing UI elements as player needs them
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5 years ago |
Justin Gilman
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f2aa00b306
removing ship hud and moving it into main hud; adding styling to support mobile and desktop views
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5 years ago |
Justin Gilman
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97e1e7c380
Adding templates for the other HUDs
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5 years ago |
Justin Gilman
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5425105cc6
Adding out stubbed HUD components
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5 years ago |