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- states.push({
- id: "mine",
- button: "Mine Asteroid",
- action: "Blasting",
- duration: 7000,
- requires: () => {
- let enoughEnergy = userData.energy > 0;
- if (!enoughEnergy) { errorMessage = "insufficient energy to mine asteroid"; }
- return enoughEnergy;
- },
- start: () => {
- play('mining-asteroid-field');
- },
- run: () => {
- userData.energy--;
- addDebrisToSpace();
- },
- });
- function addDebrisToSpace() {
- var miningItems = [
- { type: "ironore", name: "Iron Ore", probability: 75 },
- { type: "silverore", name: "Silver Ore", probability: 10 },
- { type: "goldore", name: "Gold Ore", probability: 10 },
- { type: "platinumore", name: "Platinum Ore", probability: 4 },
- { type: "rawdiamond", name: "Raw Diamond", probability: 1 },
- ];
- let count = Math.floor(8 * Math.random()) + 3;
- for (let i = 0; i < count; i++) {
- let item = pickRandomItem(miningItems);
- userData.debrisInSpace.push({ id: 1, type: item.type, description: item.name });
- }
- }
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